My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Executioner Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Goblins Inferno Dragon Lava Hound
Zap
Goblins Mortar Inferno Dragon Lava Hound
Barbarian Barrel
Goblins Mortar Wizard Executioner
The Log
Goblins
Earthquake
Mortar
Arrows
Goblins Lava Hound
Royal Delivery
Goblins Wizard Bowler Executioner Inferno Dragon Lava Hound
Fireball
Mortar Wizard Bowler Executioner Inferno Dragon Lava Hound
Poison
Mortar Wizard Executioner Lava Hound
Lightning
Mortar Wizard Bowler Executioner Inferno Dragon
Rocket
Mortar Wizard Bowler Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mortar Inferno Dragon Wizard Bowler Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins The Log Mortar Inferno Dragon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mortar
The Log
Wizard
Bowler
Executioner The Log
Executioner
Bowler The Log
The Log
Mortar Bowler Executioner
Inferno Dragon
Lava Hound
Lava Hound
Inferno Dragon

Defense Synergies 1 9

Goblins
Mortar Wizard The Log
Mortar
Goblins Wizard The Log Inferno Dragon
Wizard
Goblins Mortar The Log
Bowler
The Log
Executioner
The Log
The Log
Bowler Goblins Mortar Wizard Executioner Inferno Dragon
Inferno Dragon
Mortar The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Wizard Executioner The Log
Inferno Dragon Goblins Mortar Executioner The Log
Mortar Bowler Goblins Executioner Inferno Dragon
Inferno Dragon Goblins Mortar Bowler
Bowler The Log
Bowler The Log Goblins Executioner
Inferno Dragon Mortar Wizard Executioner
Bowler The Log
Inferno Dragon Goblins Mortar
Goblins Bowler
Goblins Executioner Wizard Bowler The Log
Executioner Inferno Dragon Wizard
Mortar Bowler Wizard The Log
Wizard Bowler Executioner Goblins Mortar The Log
Inferno Dragon Mortar
Mortar Bowler The Log Inferno Dragon
Wizard Goblins Mortar Bowler Executioner
Mortar Goblins Wizard Bowler Executioner The Log
Mortar Wizard Executioner The Log Bowler Inferno Dragon
Mortar Inferno Dragon
Wizard Bowler Goblins Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bowler
Mortar Wizard Bowler Executioner The Log Inferno Dragon
Goblins Bowler The Log
Bowler The Log
Bowler Executioner Inferno Dragon
Wizard Executioner
Goblins Bowler
Inferno Dragon
Goblins Mortar The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Bowler The Log
Bowler Wizard Executioner
Wizard Bowler Executioner
Goblins Mortar Bowler Executioner The Log Inferno Dragon
Bowler Executioner Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Bowler Executioner The Log
The Log
The Log
Wizard Executioner Mortar Bowler The Log
Wizard Executioner
Mortar Wizard Bowler Executioner The Log
The Log Wizard Bowler Executioner
The Log Mortar Wizard
Goblins Bowler
Mortar Wizard Bowler The Log
Wizard Executioner
Mortar Bowler Executioner The Log
Mortar
Mortar The Log
Mortar Wizard Bowler Executioner The Log
Mortar Wizard Bowler Executioner The Log
Mortar
Mortar Wizard Bowler Executioner The Log
Mortar Wizard Bowler The Log
Bowler The Log
Wizard
Bowler The Log
Mortar The Log
The Log Mortar Wizard Bowler Executioner
Inferno Dragon
Mortar The Log Wizard Bowler Executioner
Mortar Wizard Bowler The Log
Mortar The Log
Wizard Executioner
Wizard
Bowler
Mortar Wizard The Log
Wizard Bowler The Log
Wizard Executioner
The Log
Wizard Bowler Executioner
The Log Mortar Wizard Bowler Executioner
Executioner
Bowler The Log
Executioner
Mortar Bowler Executioner The Log

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