My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Balloon
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Wizard Balloon Electro Wizard
Poison
Bats Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Valkyrie Electro Wizard Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Valkyrie

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon P.E.K.K.A
Arrows
Fireball Balloon P.E.K.K.A
Fireball
Arrows Electro Wizard
Valkyrie
Bats Balloon Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie Balloon P.E.K.K.A
Balloon
Bats Arrows Valkyrie Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Valkyrie Wizard
Electro Wizard
P.E.K.K.A Fireball Valkyrie Balloon

Defense Synergies 0 14

Bats
Valkyrie P.E.K.K.A Electro Wizard
Arrows
Fireball Valkyrie P.E.K.K.A
Fireball
Arrows Valkyrie Electro Wizard
Valkyrie
Bats Arrows Fireball Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Balloon
P.E.K.K.A
Bats Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Bats Fireball Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Bats Valkyrie Electro Wizard
Bats Electro Wizard Arrows Fireball Wizard
Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Arrows Fireball Wizard
Arrows Bats Fireball Wizard Electro Wizard
P.E.K.K.A Bats Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Bats Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Wizard Bats Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
Arrows Fireball Bats Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Bats Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Bats Arrows Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Valkyrie
Arrows Fireball Wizard Bats Electro Wizard
P.E.K.K.A Bats Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Bats Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Electro Wizard Bats Fireball Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Fireball Electro Wizard
Arrows Fireball Valkyrie Wizard Electro Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats
Arrows Fireball Wizard Electro Wizard
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard Electro Wizard
Fireball Arrows Wizard
Fireball Arrows
Bats Arrows Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball Wizard
Electro Wizard Bats Fireball
Fireball Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Valkyrie Wizard Electro Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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