My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider
Giant Snowball
Bats Minions Goblin Gang Hog Rider
Zap
Bats Minions Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Hog Rider Wizard P.E.K.K.A
Fireball
Minions Goblin Gang Hog Rider Inferno Tower Wizard
Poison
Bats Minions Goblin Gang Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Hog Rider Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Minions
Minions
Hog Rider Bats Zap P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Minions Goblin Gang Wizard
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Minions Goblin Gang Wizard

Defense Synergies 1 12

Bats
Zap Minions Inferno Tower P.E.K.K.A
Zap
Bats Minions Goblin Gang Inferno Tower P.E.K.K.A
Minions
Bats Zap Inferno Tower P.E.K.K.A
Goblin Gang
Inferno Tower Zap P.E.K.K.A
Hog Rider
Inferno Tower
Goblin Gang Bats Zap Minions
Wizard
P.E.K.K.A
P.E.K.K.A
Bats Zap Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Inferno Tower P.E.K.K.A Bats Zap Minions Goblin Gang
Goblin Gang Inferno Tower P.E.K.K.A Bats Minions
Inferno Tower P.E.K.K.A Bats Minions Goblin Gang
P.E.K.K.A
Goblin Gang Bats Zap Minions
Bats Minions Inferno Tower Zap Goblin Gang Wizard
Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Minions Goblin Gang
Goblin Gang Inferno Tower
Bats Minions Goblin Gang Zap Wizard
Minions Inferno Tower Bats Zap Goblin Gang Wizard
Inferno Tower P.E.K.K.A Bats Zap Minions Goblin Gang Wizard
Wizard Bats Zap Minions Goblin Gang P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Zap Goblin Gang P.E.K.K.A
Wizard Bats Minions Goblin Gang Inferno Tower P.E.K.K.A
Bats Zap Minions Goblin Gang Wizard
Zap Wizard Bats Minions
P.E.K.K.A Inferno Tower
Goblin Gang Wizard Bats Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower P.E.K.K.A
Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bats Zap Minions Inferno Tower
Goblin Gang P.E.K.K.A Bats Zap Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
Wizard Bats Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Bats Minions Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Bats Minions Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Minions Inferno Tower
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Bats Zap Minions P.E.K.K.A
Bats Minions Zap Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Bats Zap Minions
Wizard
Zap Wizard
Zap Wizard
Bats Minions Goblin Gang
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Bats Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Minions Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Minions Goblin Gang
Zap Wizard
Goblin Gang Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats Minions Goblin Gang
Bats Zap
Zap

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