My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Barbarians Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Barbarians Valkyrie Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Valkyrie Wizard Miner
Fireball
Goblin Gang Tesla Barbarians Wizard
Poison
Bats Goblin Gang Barbarians Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Tesla Fireball Valkyrie Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Miner Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner
Goblin Gang
Miner Valkyrie
Tesla
Barbarians
Fireball
Miner
Valkyrie
Bats Goblin Gang Wizard
Wizard
Valkyrie Miner
Miner
Bats Goblin Gang Fireball Wizard

Defense Synergies 1 11

Bats
Tesla Valkyrie
Goblin Gang
Tesla Barbarians Valkyrie Miner
Tesla
Goblin Gang Bats Fireball Valkyrie Wizard
Barbarians
Goblin Gang
Fireball
Tesla Valkyrie Miner
Valkyrie
Bats Goblin Gang Tesla Fireball Wizard
Wizard
Tesla Valkyrie
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard
Barbarians Bats Goblin Gang Tesla Valkyrie
Goblin Gang Tesla Barbarians Bats Valkyrie
Tesla Barbarians Bats Goblin Gang Valkyrie
Barbarians Fireball Valkyrie
Goblin Gang Fireball Bats Tesla Valkyrie
Bats Tesla Goblin Gang Fireball Wizard
Tesla Barbarians Fireball Valkyrie
Tesla Barbarians Goblin Gang
Goblin Gang Tesla Barbarians Valkyrie Miner
Bats Goblin Gang Barbarians Valkyrie Tesla Fireball Wizard
Tesla Bats Goblin Gang Fireball Wizard
Tesla Barbarians Bats Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Goblin Gang Tesla Barbarians
Barbarians Goblin Gang Tesla
Barbarians Goblin Gang Tesla Fireball
Tesla Barbarians Wizard Bats Goblin Gang Fireball Valkyrie
Tesla Fireball Bats Goblin Gang Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Tesla Barbarians Fireball
Barbarians Tesla
Goblin Gang Valkyrie Wizard Bats Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Tesla Fireball
Fireball Goblin Gang Tesla Valkyrie Wizard Miner
Goblin Gang Barbarians Bats Valkyrie
Goblin Gang Valkyrie Bats Tesla Barbarians Fireball
Barbarians Goblin Gang Tesla Valkyrie
Fireball Wizard Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Barbarians Fireball Valkyrie
Tesla Barbarians Valkyrie
Bats Barbarians Fireball Valkyrie
Goblin Gang Tesla Barbarians
Bats Tesla Barbarians Valkyrie
Barbarians Fireball Valkyrie
Barbarians Goblin Gang Tesla Fireball Valkyrie Wizard
Wizard Tesla Barbarians Fireball Valkyrie
Goblin Gang Tesla Barbarians Bats Fireball Valkyrie
Bats Valkyrie Tesla Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Miner
Fireball Miner
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Miner Wizard
Bats Goblin Gang Fireball
Miner Fireball Valkyrie Wizard
Fireball Wizard
Fireball Miner
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Valkyrie Wizard Miner
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Bats Goblin Gang Barbarians Fireball
Fireball Wizard
Fireball
Fireball Miner Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball Miner

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