My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Three Musketeers Clone
Giant Snowball
Bats Minion Horde Three Musketeers Clone
Zap
Bats Minion Horde Three Musketeers Clone
Barbarian Barrel
Wizard Three Musketeers Clone
The Log
Mini P.E.K.K.A Three Musketeers Clone
Earthquake
Elixir Collector Clone
Arrows
Bats Minion Horde Clone
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Wizard Three Musketeers Clone
Fireball
Minion Horde Wizard Elixir Collector Three Musketeers Clone
Poison
Bats Minion Horde Wizard Elixir Collector Three Musketeers Clone
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Three Musketeers
Rocket
Minion Horde Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Elixir Collector Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Clone Mini P.E.K.K.A Minion Horde Wizard Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Clone Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Rage Clone
Minion Horde
Rage Clone
Mini P.E.K.K.A
Bats Wizard Rage
Wizard
Mini P.E.K.K.A Rage
Elixir Collector
Three Musketeers
Rage Clone
Rage
Minion Horde Bats Mini P.E.K.K.A Wizard Three Musketeers
Clone
Bats Minion Horde Three Musketeers

Defense Synergies 0 2

Bats
Mini P.E.K.K.A
Minion Horde
Mini P.E.K.K.A
Bats Wizard
Wizard
Mini P.E.K.K.A
Elixir Collector
Three Musketeers
Rage
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Bats Three Musketeers
Minion Horde Mini P.E.K.K.A Three Musketeers Bats
Minion Horde Mini P.E.K.K.A Three Musketeers Bats
Mini P.E.K.K.A
Bats
Bats Minion Horde Three Musketeers Wizard
Minion Horde Mini P.E.K.K.A Three Musketeers
Minion Horde Mini P.E.K.K.A
Bats Minion Horde Wizard
Minion Horde Three Musketeers Bats Wizard
Minion Horde Mini P.E.K.K.A Bats Wizard Three Musketeers
Wizard Three Musketeers Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Mini P.E.K.K.A Three Musketeers
Minion Horde Wizard Three Musketeers Bats Mini P.E.K.K.A
Bats Minion Horde Wizard Three Musketeers
Wizard Bats
Mini P.E.K.K.A Three Musketeers
Wizard Bats Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Bats Minion Horde
Minion Horde Mini P.E.K.K.A Three Musketeers
Wizard Bats Minion Horde Three Musketeers
Mini P.E.K.K.A Bats Minion Horde
Mini P.E.K.K.A Minion Horde
Minion Horde Bats Mini P.E.K.K.A
Minion Horde Three Musketeers
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers
Bats Minion Horde Mini P.E.K.K.A Three Musketeers
Bats Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde
Wizard Bats Minion Horde
Minion Horde Wizard
Wizard
Wizard
Bats Minion Horde Mini P.E.K.K.A Three Musketeers
Minion Horde Wizard
Wizard
Three Musketeers
Minion Horde
Minion Horde Wizard Three Musketeers
Minion Horde Wizard Three Musketeers
Three Musketeers
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Wizard
Bats Minion Horde Wizard
Bats Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats
Wizard Three Musketeers
Minion Horde Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Minion Horde Three Musketeers
Bats Minion Horde
Bats

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