My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Baby Dragon Witch
Zap
Minions Witch
Barbarian Barrel
Knight Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Fireball
Minions Baby Dragon Witch
Poison
Minions Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Minions Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Minions

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Minions Mini P.E.K.K.A Baby Dragon Witch
Knight
Minions Baby Dragon Zap Witch
Minions
Knight Rage Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Rage Baby Dragon
Rage
Minions Witch Mini P.E.K.K.A
Baby Dragon
Knight Zap Minions Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Rage Zap Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Minions Baby Dragon Witch

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Knight Minions Baby Dragon Witch P.E.K.K.A
Knight
Minions Zap Mini P.E.K.K.A Baby Dragon Witch
Minions
Knight Zap Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Baby Dragon Witch
Rage
Baby Dragon
Zap Knight Minions Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Zap Knight Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Zap Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Knight Minions Witch
Mini P.E.K.K.A Witch P.E.K.K.A Knight Minions
Mini P.E.K.K.A Witch P.E.K.K.A Knight Minions
Mini P.E.K.K.A P.E.K.K.A
Zap Minions Baby Dragon
Minions Zap Baby Dragon Witch
Zap Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Knight Mini P.E.K.K.A
Minions Witch Zap Knight Baby Dragon
Minions Zap Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Zap Knight Minions Witch
Zap Minions Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Mini P.E.K.K.A P.E.K.K.A
Knight Minions Mini P.E.K.K.A Witch P.E.K.K.A
Zap Knight Minions Baby Dragon Witch
Zap Baby Dragon Witch Knight Minions
Mini P.E.K.K.A P.E.K.K.A
Knight Minions Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch P.E.K.K.A
Zap Knight Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Zap Knight Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap Knight
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Zap Minions Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Knight Minions Witch
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions Mini P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Minions Mini P.E.K.K.A Witch
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Knight Witch
Baby Dragon Witch
Witch Zap Knight Minions Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Minions Zap Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Zap Baby Dragon
Zap Minions Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Minions Mini P.E.K.K.A
Zap Knight
Zap Baby Dragon
Knight Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon Witch
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Minions Witch
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Minions Witch
Zap Baby Dragon Witch
Knight Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Minions Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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