My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Wall Breakers Guards Witch Lumberjack
Zap
Wall Breakers Guards Witch
Barbarian Barrel
Knight Rascals Wizard Wall Breakers Guards Witch Lumberjack
The Log
Rascals Wall Breakers Guards Witch Lumberjack
Earthquake
Guards Witch
Arrows
Rascals Wall Breakers Guards Witch
Royal Delivery
Knight Rascals Wizard Wall Breakers Guards Witch Lumberjack
Fireball
Rascals Wizard Wall Breakers Witch Lumberjack
Poison
Rascals Wizard Guards Witch
Lightning
Knight Wizard Witch Lumberjack
Rocket
Rascals Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers Knight Guards Lumberjack Rascals Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Wall Breakers Knight Guards

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Wall Breakers Witch Lumberjack
Knight
Wall Breakers Giant Snowball Wizard Witch Lumberjack
Rascals
Wall Breakers Lumberjack
Wizard
Knight Lumberjack
Wall Breakers
Knight Giant Snowball Rascals
Guards
Lumberjack
Witch
Giant Snowball Knight Lumberjack
Lumberjack
Giant Snowball Knight Rascals Wizard Guards Witch

Defense Synergies 0 14

Giant Snowball
Knight Rascals Wizard Guards Witch Lumberjack
Knight
Giant Snowball Wizard Witch Lumberjack
Rascals
Giant Snowball
Wizard
Giant Snowball Knight Guards Lumberjack
Wall Breakers
Guards
Giant Snowball Wizard Witch Lumberjack
Witch
Giant Snowball Knight Guards Lumberjack
Lumberjack
Giant Snowball Knight Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Lumberjack Knight Rascals Witch
Witch Lumberjack Giant Snowball Knight Rascals
Witch Lumberjack Knight Rascals Guards
Lumberjack
Giant Snowball Rascals Guards Lumberjack
Giant Snowball Rascals Wizard Witch
Rascals
Witch Rascals Lumberjack
Knight Guards Giant Snowball Rascals Lumberjack
Guards Witch Giant Snowball Knight Rascals Wizard Lumberjack
Giant Snowball Rascals Wizard Witch
Lumberjack Giant Snowball Knight Rascals Wizard Guards Witch
Wizard Giant Snowball Rascals Guards Witch Lumberjack
Knight Rascals Lumberjack
Giant Snowball Rascals Lumberjack
Wizard Knight Rascals Witch Lumberjack
Giant Snowball Knight Rascals Wizard Guards Witch Lumberjack
Giant Snowball Wizard Witch Knight Rascals Guards Lumberjack
Lumberjack
Rascals Wizard Giant Snowball Knight Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Guards Lumberjack Giant Snowball Witch
Giant Snowball Knight Wizard Lumberjack
Guards Lumberjack Knight Rascals Witch
Guards Lumberjack Knight Rascals
Knight Rascals Guards Witch Lumberjack
Wizard Giant Snowball Rascals Witch
Rascals Guards Knight Witch Lumberjack
Knight Rascals Lumberjack
Giant Snowball Knight Witch
Witch Guards
Knight Rascals Guards Witch Lumberjack
Giant Snowball Guards
Rascals Knight Wizard Guards Witch Lumberjack
Wizard Rascals Witch
Rascals Guards Witch Knight Lumberjack
Giant Snowball Rascals Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Guards
Giant Snowball
Knight Rascals Guards
Wizard Giant Snowball
Wizard Giant Snowball Witch
Wizard Witch
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Guards Lumberjack
Knight Wizard
Giant Snowball Wizard
Giant Snowball Knight
Giant Snowball
Giant Snowball Wizard Witch
Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard Witch
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Witch
Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Guards Witch
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Guards Witch
Giant Snowball Wizard Witch
Knight Rascals Wizard Lumberjack
Giant Snowball Wizard
Giant Snowball
Giant Snowball Rascals Guards Witch
Giant Snowball Witch
Giant Snowball Witch

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