My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Witch
Zap
Minions Witch
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Wizard Witch
Fireball
Minions Barbarians Wizard Witch
Poison
Minions Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Fireball Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage
Barbarians
Fireball
Giant The Log
Giant
Minions Rage Fireball Wizard Witch The Log
Wizard
Giant Rage
Rage
Minions Giant Witch Wizard
Witch
Rage Giant
The Log
Fireball Giant

Defense Synergies 1 3

Minions
The Log
Barbarians
Fireball
The Log
Giant
Wizard
The Log
Rage
Witch
The Log
The Log
Fireball Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Barbarians Minions Witch The Log
Barbarians Witch Minions
Barbarians Witch Minions
Barbarians Fireball The Log
Fireball The Log Minions
Minions Fireball Wizard Witch
Barbarians Fireball The Log
Barbarians Witch Minions
Barbarians
Minions Barbarians Witch Fireball Wizard The Log
Minions Fireball Wizard Witch
Barbarians Minions Fireball Wizard Witch The Log
Fireball Wizard Minions Barbarians Witch The Log
Barbarians
Barbarians Fireball The Log
Barbarians Wizard Minions Fireball Witch
Fireball Minions Barbarians Wizard Witch The Log
Wizard Witch The Log Minions Barbarians Fireball
Barbarians
Wizard Minions Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Wizard The Log
Barbarians Minions Witch The Log
Barbarians Fireball The Log
Barbarians Witch
Fireball Wizard Minions Witch
Minions Barbarians Fireball Witch
Barbarians
Minions Barbarians Fireball Witch The Log
Witch Barbarians
Minions Barbarians Witch
Barbarians Fireball The Log
Barbarians Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Minions Fireball The Log
Minions Barbarians Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard Minions Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Wizard Witch The Log
Minions Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Barbarians Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Minions Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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