My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Three Musketeers Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Three Musketeers Clone Balloon
Giant Snowball
Bats Three Musketeers Clone Witch Balloon
Zap
Bats Three Musketeers Clone Witch Balloon
Barbarian Barrel
Knight Elite Barbarians Wizard Three Musketeers Clone Witch
The Log
Elite Barbarians Three Musketeers Clone Witch
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Knight Elite Barbarians Wizard Three Musketeers Clone Witch Balloon
Fireball
Elite Barbarians Wizard Three Musketeers Clone Witch Balloon
Poison
Bats Wizard Three Musketeers Clone Witch Balloon
Lightning
Knight Elite Barbarians Wizard Three Musketeers Witch Balloon
Rocket
Elite Barbarians Wizard Three Musketeers Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Clone Wizard Witch Balloon Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Clone Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Elite Barbarians Clone
Knight
Bats Three Musketeers Balloon Elite Barbarians Wizard Witch
Elite Barbarians
Bats Knight Wizard Three Musketeers
Wizard
Knight Elite Barbarians Balloon
Three Musketeers
Knight Elite Barbarians Clone
Clone
Balloon Bats Three Musketeers Witch
Witch
Knight Clone
Balloon
Bats Knight Clone Wizard

Defense Synergies 1 4

Bats
Knight
Knight
Bats Wizard Three Musketeers Witch
Elite Barbarians
Wizard
Wizard
Knight Elite Barbarians
Three Musketeers
Knight
Clone
Witch
Knight
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Elite Barbarians Bats Knight Three Musketeers Witch
Three Musketeers Witch Bats Knight Elite Barbarians
Elite Barbarians Three Musketeers Witch Bats Knight
Elite Barbarians
Bats
Bats Three Musketeers Wizard Witch
Three Musketeers Witch Elite Barbarians
Knight Elite Barbarians
Bats Witch Knight Wizard
Three Musketeers Bats Wizard Witch
Bats Knight Elite Barbarians Wizard Three Musketeers Witch
Wizard Three Musketeers Bats Witch
Elite Barbarians Knight Three Musketeers
Elite Barbarians Three Musketeers
Wizard Three Musketeers Bats Knight Elite Barbarians Witch
Bats Knight Elite Barbarians Wizard Three Musketeers Witch
Wizard Witch Bats Knight
Elite Barbarians Three Musketeers
Wizard Bats Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Witch
Knight Elite Barbarians Wizard
Bats Knight Elite Barbarians Witch
Bats Knight Elite Barbarians
Knight Elite Barbarians Three Musketeers Witch
Wizard Bats Three Musketeers Witch
Bats Knight Elite Barbarians Witch
Knight Elite Barbarians
Bats Knight Elite Barbarians Witch
Witch Three Musketeers
Bats Knight Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Knight Wizard Three Musketeers Witch
Wizard Three Musketeers Witch
Elite Barbarians Witch Bats Knight Three Musketeers
Bats Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Wizard
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Elite Barbarians Three Musketeers
Knight Wizard
Wizard
Knight Elite Barbarians Three Musketeers
Elite Barbarians
Wizard Three Musketeers Witch
Wizard Three Musketeers
Three Musketeers
Bats
Wizard Three Musketeers
Wizard Witch
Wizard
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Elite Barbarians Bats Wizard Witch
Bats Wizard Witch
Elite Barbarians
Wizard
Wizard
Bats Witch
Wizard Three Musketeers Witch
Knight Wizard Three Musketeers
Wizard
Elite Barbarians Three Musketeers
Bats Elite Barbarians Witch
Bats Witch
Witch

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