My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Hunter Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Goblin Barrel Guards
Giant Snowball
Spear Goblins Barbarians Goblin Barrel Guards Witch
Zap
Spear Goblins Royal Giant Goblin Barrel Guards Witch
Barbarian Barrel
Spear Goblins Barbarians Goblin Barrel Guards Hunter Witch
The Log
Spear Goblins Barbarians Royal Giant Goblin Barrel Guards Hunter Witch
Earthquake
Spear Goblins Barbarians Goblin Barrel Guards Witch
Arrows
Spear Goblins Goblin Barrel Guards Witch
Royal Delivery
Spear Goblins Barbarians Goblin Barrel Guards Hunter Witch
Fireball
Barbarians Goblin Barrel Hunter Witch
Poison
Spear Goblins Barbarians Guards Hunter Witch
Lightning
Hunter Witch
Rocket
Barbarians Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Barrel Guards Hunter Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Barrel Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Royal Giant
Zap
Spear Goblins Royal Giant Guards Hunter Witch
Barbarians
Royal Giant
Goblin Barrel Hunter Spear Goblins Zap Guards Witch
Goblin Barrel
Spear Goblins Royal Giant Guards
Guards
Zap Royal Giant Goblin Barrel
Hunter
Royal Giant Zap
Witch
Zap Royal Giant

Defense Synergies 1 8

Spear Goblins
Zap Barbarians Guards
Zap
Spear Goblins Barbarians Guards Hunter Witch
Barbarians
Spear Goblins Zap
Royal Giant
Goblin Barrel
Guards
Hunter Spear Goblins Zap Witch
Hunter
Guards Zap
Witch
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Barbarians Hunter Zap Witch
Barbarians Hunter Witch
Barbarians Hunter Witch Guards
Barbarians
Spear Goblins Zap Guards Hunter
Hunter Spear Goblins Zap Witch
Zap Barbarians
Barbarians Hunter Witch
Guards Spear Goblins Barbarians Hunter
Barbarians Guards Witch Spear Goblins Zap Hunter
Hunter Spear Goblins Zap Witch
Barbarians Hunter Zap Guards Witch
Zap Barbarians Guards Hunter Witch
Barbarians Hunter
Barbarians Zap Hunter
Barbarians Hunter Witch
Spear Goblins Zap Barbarians Guards Hunter Witch
Zap Hunter Witch Spear Goblins Barbarians Guards
Barbarians Hunter
Spear Goblins Barbarians Guards Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Spear Goblins Zap Witch
Zap Hunter
Barbarians Guards Spear Goblins Zap Hunter Witch
Guards Hunter Zap Barbarians
Barbarians Guards Hunter Witch
Zap Hunter Witch
Guards Spear Goblins Barbarians Hunter Witch
Barbarians Hunter
Zap Spear Goblins Barbarians Witch
Witch Barbarians Guards
Barbarians Guards Hunter Witch
Zap Barbarians Guards
Barbarians Guards Hunter Witch
Barbarians Witch
Barbarians Guards Witch Spear Goblins Zap Hunter
Zap Barbarians Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Barbarians Guards
Zap
Spear Goblins Zap Hunter Witch
Witch
Zap Hunter
Zap
Guards
Zap
Zap
Hunter
Zap
Spear Goblins Zap Hunter Witch
Zap Hunter
Zap Witch
Zap Barbarians
Zap Hunter Witch
Witch
Zap Hunter Witch
Zap Witch
Zap
Zap Hunter Witch
Zap Guards Witch
Zap Hunter
Zap
Zap Spear Goblins Barbarians Guards Witch
Zap Hunter Witch
Hunter
Zap
Zap
Zap Guards Witch
Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: