My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Elite Barbarians Giant Skeleton
Giant Snowball
Bats Minions Goblin Gang Witch Princess
Zap
Bats Minions Goblin Gang Witch Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Witch Giant Skeleton Princess
The Log
Goblin Gang Elite Barbarians Witch Giant Skeleton Princess
Earthquake
Goblin Gang Witch
Arrows
Bats Minions Goblin Gang Witch Princess
Royal Delivery
Bats Minions Goblin Gang Elite Barbarians Valkyrie Witch Giant Skeleton Princess
Fireball
Minions Goblin Gang Elite Barbarians Witch Princess
Poison
Bats Minions Goblin Gang Witch Princess
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Princess Valkyrie Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Princess

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Minions Elite Barbarians
Minions
Bats Elite Barbarians Valkyrie Giant Skeleton
Goblin Gang
Valkyrie Giant Skeleton Princess
Elite Barbarians
Valkyrie Bats Minions
Valkyrie
Bats Elite Barbarians Minions Goblin Gang Witch Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Minions Goblin Gang Valkyrie Witch Princess
Princess
Goblin Gang Giant Skeleton

Defense Synergies 2 11

Bats
Minions Valkyrie Giant Skeleton
Minions
Valkyrie Bats Giant Skeleton
Goblin Gang
Valkyrie Giant Skeleton Princess
Elite Barbarians
Valkyrie
Valkyrie
Minions Elite Barbarians Bats Goblin Gang Witch Princess
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Minions Goblin Gang Witch Princess
Princess
Goblin Gang Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Elite Barbarians Bats Minions Goblin Gang Valkyrie Witch
Goblin Gang Witch Bats Minions Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Witch Bats Minions Goblin Gang Valkyrie
Elite Barbarians Valkyrie Giant Skeleton Princess
Goblin Gang Bats Minions Valkyrie
Bats Minions Goblin Gang Witch Princess
Valkyrie Giant Skeleton
Witch Minions Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Valkyrie Giant Skeleton
Bats Minions Goblin Gang Valkyrie Witch Giant Skeleton Princess
Minions Bats Goblin Gang Witch Princess
Bats Minions Goblin Gang Elite Barbarians Valkyrie Witch Giant Skeleton
Valkyrie Bats Minions Goblin Gang Witch Princess
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Bats Minions Goblin Gang Elite Barbarians Valkyrie Witch
Bats Minions Goblin Gang Elite Barbarians Valkyrie Witch
Valkyrie Witch Bats Minions Giant Skeleton Princess
Elite Barbarians
Goblin Gang Valkyrie Bats Minions Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Witch Giant Skeleton
Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Giant Skeleton Bats Minions Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Giant Skeleton Bats Elite Barbarians
Giant Skeleton Goblin Gang Elite Barbarians Valkyrie Witch
Bats Minions Goblin Gang Witch Princess
Goblin Gang Bats Minions Elite Barbarians Valkyrie Witch Giant Skeleton
Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Bats Minions Elite Barbarians Valkyrie Witch
Witch Goblin Gang
Bats Minions Elite Barbarians Valkyrie Witch Giant Skeleton
Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Valkyrie Witch
Valkyrie Witch Princess
Goblin Gang Elite Barbarians Witch Bats Minions Valkyrie Giant Skeleton
Bats Minions Valkyrie Elite Barbarians Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Giant Skeleton
Princess
Giant Skeleton
Valkyrie Giant Skeleton
Valkyrie
Bats Minions Witch Princess
Witch Princess
Princess
Bats Minions Goblin Gang Elite Barbarians
Valkyrie Princess
Princess
Elite Barbarians Princess
Minions Princess
Princess Elite Barbarians
Witch Princess
Princess
Bats Minions
Princess
Valkyrie Witch Princess
Minions Giant Skeleton
Princess
Valkyrie Witch Princess
Witch
Witch Princess
Witch Princess
Elite Barbarians Bats Witch Princess
Bats Minions Witch
Elite Barbarians
Princess
Giant Skeleton
Princess
Bats Minions Goblin Gang Witch Princess
Witch Princess
Goblin Gang Valkyrie Princess
Princess
Giant Skeleton
Elite Barbarians
Bats Minions Goblin Gang Elite Barbarians Witch Giant Skeleton Princess
Bats Witch Princess
Witch Giant Skeleton Princess

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