My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Royal Hogs
Giant Snowball
Skeletons Minions Goblin Gang Mega Minion Royal Hogs Witch
Zap
Skeletons Minions Goblin Gang Royal Hogs Witch
Barbarian Barrel
Skeletons Goblin Gang Royal Hogs Witch
The Log
Skeletons Goblin Gang Royal Hogs Witch
Earthquake
Skeletons Goblin Gang Royal Hogs Witch
Arrows
Skeletons Minions Goblin Gang Royal Hogs Witch
Royal Delivery
Skeletons Minions Goblin Gang Mega Minion Royal Hogs Witch
Fireball
Minions Goblin Gang Mega Minion Royal Hogs Witch
Poison
Minions Goblin Gang Mega Minion Royal Hogs Witch
Lightning
Mega Minion Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Goblin Gang Mega Minion Royal Hogs Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Minions Goblin Gang Mega Minion

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Mega Knight Royal Hogs
Goblin Gang
Royal Hogs
Mega Minion
Mega Knight
Royal Hogs
Minions Goblin Gang Mega Knight
Rocket
Witch
Mega Knight
Mega Knight
Minions Mega Minion Royal Hogs Witch

Defense Synergies 0 7

Skeletons
Minions Mega Minion Witch
Minions
Skeletons Mega Knight
Goblin Gang
Mega Minion
Skeletons Witch Mega Knight
Royal Hogs
Rocket
Witch
Skeletons Mega Minion Mega Knight
Mega Knight
Minions Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mega Minion
Skeletons Minions Goblin Gang Mega Minion Witch Mega Knight
Goblin Gang Rocket Witch Mega Knight Skeletons Minions Mega Minion
Witch Skeletons Minions Goblin Gang Mega Minion Mega Knight
Rocket Mega Knight
Goblin Gang Skeletons Minions Mega Minion Mega Knight
Minions Mega Minion Rocket Goblin Gang Witch
Rocket Mega Knight
Witch Skeletons Minions Goblin Gang
Goblin Gang Skeletons Mega Knight
Minions Goblin Gang Witch Skeletons Mega Minion Mega Knight
Minions Mega Minion Goblin Gang Witch
Mega Knight Skeletons Minions Goblin Gang Rocket Witch
Rocket Mega Knight Minions Goblin Gang Mega Minion Witch
Goblin Gang Mega Knight
Rocket Goblin Gang Mega Knight
Mega Knight Skeletons Minions Goblin Gang Witch
Mega Knight Minions Goblin Gang Mega Minion Witch
Witch Minions Mega Minion Mega Knight
Goblin Gang Mega Knight Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Witch
Goblin Gang Mega Minion Rocket Mega Knight
Goblin Gang Mega Knight Skeletons Minions Rocket Witch
Goblin Gang Rocket Mega Knight
Skeletons Goblin Gang Witch Mega Knight
Rocket Skeletons Minions Goblin Gang Witch
Goblin Gang Rocket Skeletons Minions Mega Minion Witch
Mega Knight
Rocket Mega Knight Skeletons Minions Mega Minion Witch
Witch Skeletons Goblin Gang Mega Minion
Mega Knight Minions Mega Minion Witch
Rocket Mega Knight
Rocket Mega Knight Skeletons Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Skeletons Minions Mega Minion Rocket
Minions Mega Knight Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket Mega Knight
Minions Mega Minion Rocket Witch
Witch
Rocket Minions Goblin Gang
Rocket
Rocket
Rocket
Minions Rocket
Rocket Witch
Rocket Mega Knight
Rocket
Minions Rocket
Rocket Mega Minion Mega Knight
Rocket Witch Mega Knight
Rocket Minions Mega Knight
Rocket
Rocket
Rocket
Witch Mega Knight
Mega Minion Witch
Witch
Witch Mega Knight
Rocket
Witch
Rocket Minions Mega Minion Witch
Mega Minion
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Minions Goblin Gang Rocket Witch
Rocket Mega Minion Witch
Goblin Gang Mega Minion Rocket Mega Knight
Rocket
Mega Minion Mega Knight
Minions Goblin Gang Rocket Witch
Rocket Witch
Rocket Witch Mega Knight

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