My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Goblin Hut Witch
Zap
Minions Goblin Hut Witch Bandit
Barbarian Barrel
Goblin Hut Witch Bandit
The Log
Goblin Hut Witch Bandit
Earthquake
Goblin Hut Witch
Arrows
Minions Goblin Hut Witch
Royal Delivery
Minions Goblin Hut Witch Bandit
Fireball
Minions Goblin Hut Witch Bandit
Poison
Minions Goblin Hut Witch
Lightning
Goblin Hut Witch Bandit
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tornado Bandit Goblin Hut Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tornado Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Bandit Mega Knight
Minions
Mega Knight Bandit
Goblin Hut
Bandit Mega Knight
Tornado
Witch Mega Knight
Witch
Tornado Bandit Mega Knight
Lightning
Arrows
Bandit
Arrows Minions Goblin Hut Witch Mega Knight
Mega Knight
Minions Arrows Goblin Hut Tornado Witch Bandit

Defense Synergies 1 12

Arrows
Mega Knight Goblin Hut Tornado Lightning Bandit
Minions
Bandit Mega Knight
Goblin Hut
Arrows Bandit
Tornado
Arrows Witch Mega Knight
Witch
Tornado Bandit Mega Knight
Lightning
Arrows
Bandit
Arrows Minions Goblin Hut Witch Mega Knight
Mega Knight
Arrows Minions Tornado Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Goblin Hut
Minions Goblin Hut Witch Bandit Mega Knight
Goblin Hut Tornado Witch Mega Knight Minions Lightning Bandit
Goblin Hut Witch Minions Bandit Mega Knight
Lightning Arrows Tornado Mega Knight
Arrows Tornado Minions Bandit Mega Knight
Minions Tornado Lightning Arrows Goblin Hut Witch
Lightning Arrows Bandit Mega Knight
Witch Minions Goblin Hut Tornado
Tornado Bandit Mega Knight
Minions Witch Arrows Goblin Hut Tornado Bandit Mega Knight
Arrows Minions Goblin Hut Tornado Witch
Goblin Hut Mega Knight Minions Witch Lightning Bandit
Mega Knight Arrows Minions Goblin Hut Tornado Witch
Goblin Hut Bandit Mega Knight
Tornado Goblin Hut Lightning Bandit Mega Knight
Mega Knight Arrows Minions Goblin Hut Tornado Witch
Arrows Mega Knight Minions Goblin Hut Tornado Witch Bandit
Arrows Tornado Witch Minions Goblin Hut Bandit Mega Knight
Goblin Hut Tornado
Mega Knight Arrows Minions Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch Bandit
Bandit Arrows Lightning Mega Knight
Bandit Mega Knight Minions Goblin Hut Witch Lightning
Lightning Mega Knight Tornado Bandit
Goblin Hut Witch Bandit Mega Knight
Arrows Minions Goblin Hut Tornado Witch
Minions Goblin Hut Witch Lightning Bandit
Mega Knight
Lightning Mega Knight Minions Goblin Hut Tornado Witch Bandit
Witch Goblin Hut
Mega Knight Minions Goblin Hut Witch
Lightning Mega Knight Arrows Tornado
Lightning Mega Knight Witch Bandit
Witch Mega Knight
Goblin Hut Witch Minions Tornado Lightning
Arrows Minions Mega Knight Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit
Arrows Tornado Bandit
Lightning Arrows Goblin Hut Bandit
Lightning Arrows
Arrows Mega Knight
Arrows Minions Tornado Witch
Arrows Tornado Witch
Arrows Tornado Lightning
Arrows Tornado Lightning Bandit
Lightning Minions Tornado
Lightning Arrows Tornado Bandit
Lightning Arrows Tornado
Lightning Goblin Hut Bandit
Lightning Arrows Minions Bandit
Lightning Arrows Goblin Hut
Lightning Arrows Goblin Hut Witch Bandit
Lightning Arrows Goblin Hut Bandit Mega Knight
Lightning Arrows Tornado
Minions Lightning
Lightning Arrows Bandit Mega Knight
Lightning Arrows Tornado Witch Mega Knight
Lightning Minions Mega Knight
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Witch Mega Knight
Witch
Arrows Tornado Witch Lightning Bandit
Lightning Arrows Tornado Witch Bandit Mega Knight
Lightning Arrows Tornado Bandit
Lightning Arrows Tornado Witch
Lightning Minions Goblin Hut Witch
Lightning
Lightning Arrows Bandit Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Minions Goblin Hut Witch Bandit
Lightning Arrows Tornado Witch
Arrows
Lightning Mega Knight
Arrows Lightning
Lightning Arrows Tornado
Mega Knight
Minions Tornado Witch Lightning
Tornado Witch Lightning
Lightning Tornado Witch Bandit Mega Knight

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