My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Electro Wizard Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Witch Lumberjack Ram Rider
Zap
Witch Bandit Ram Rider
Barbarian Barrel
Wizard Witch Bandit Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Witch Bandit Lumberjack Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch Bandit Electro Wizard Lumberjack Ram Rider
Fireball
Wizard Witch Bandit Electro Wizard Lumberjack Ram Rider
Poison
Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Witch Bandit Electro Wizard Lumberjack Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Electro Wizard Lumberjack Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Mini P.E.K.K.A Electro Wizard Lumberjack

Attack Synergies 0 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Electro Wizard Lumberjack Ram Rider Mega Knight
Wizard
Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight
Witch
Bandit Lumberjack Ram Rider Mega Knight
Bandit
Wizard Witch Electro Wizard Lumberjack Ram Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight
Lumberjack
Mini P.E.K.K.A Wizard Witch Bandit Electro Wizard Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A Wizard Witch Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch Bandit Electro Wizard Lumberjack Ram Rider

Defense Synergies 1 19

Mini P.E.K.K.A
Electro Wizard Wizard Witch Ram Rider
Wizard
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Witch
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Wizard Witch Electro Wizard Lumberjack Ram Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Wizard Witch Bandit Lumberjack Ram Rider Mega Knight
Lumberjack
Wizard Witch Bandit Electro Wizard Ram Rider
Ram Rider
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack
Mega Knight
Wizard Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Witch Bandit Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Witch Lumberjack Ram Rider Mega Knight Bandit Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Bandit Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Ram Rider Wizard Witch
Bandit Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Wizard Bandit Lumberjack Ram Rider Mega Knight
Wizard Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Mega Knight Wizard Witch Bandit Electro Wizard Ram Rider
Wizard Mega Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider Mega Knight
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mega Knight Wizard Witch Bandit Electro Wizard Lumberjack Ram Rider
Wizard Witch Bandit Electro Wizard Lumberjack Ram Rider Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Wizard Mega Knight Mini P.E.K.K.A Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Mini P.E.K.K.A Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Mega Knight Bandit Electro Wizard Ram Rider
Mini P.E.K.K.A Witch Bandit Lumberjack Ram Rider Mega Knight
Wizard Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Witch Bandit Electro Wizard Lumberjack Ram Rider
Mini P.E.K.K.A Mega Knight Lumberjack
Electro Wizard Mega Knight Mini P.E.K.K.A Witch Bandit
Witch
Mega Knight Mini P.E.K.K.A Witch Lumberjack
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard Witch Bandit Lumberjack Ram Rider
Wizard Witch Mega Knight
Witch Electro Wizard Mini P.E.K.K.A Lumberjack
Mega Knight Mini P.E.K.K.A Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Electro Wizard Ram Rider
Bandit
Wizard Mega Knight
Wizard Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Bandit Ram Rider
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Bandit Electro Wizard Ram Rider
Wizard
Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit Electro Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch Bandit Electro Wizard Ram Rider
Wizard Witch Bandit Ram Rider Mega Knight
Bandit
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Mini P.E.K.K.A
Wizard Bandit Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Witch Bandit
Wizard Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Bandit Electro Wizard Mega Knight

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