My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Witch Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Zappies Witch Lumberjack
Zap
Zappies Witch Sparky
Barbarian Barrel
Zappies Witch Lumberjack Sparky
The Log
Zappies Witch Lumberjack Sparky
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Zappies Witch Lumberjack Sparky
Fireball
Zappies Witch Lumberjack Sparky
Poison
Zappies Witch Sparky
Lightning
Witch Lumberjack Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Zappies Lumberjack Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Zappies

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Sparky Zappies Witch The Log Lumberjack
Fireball
Zap Giant The Log Sparky
Zappies
Zap Giant Lumberjack
Giant
Zap Sparky Fireball Zappies Witch The Log Lumberjack
Witch
Zap Giant Lumberjack
The Log
Zap Fireball Giant Lumberjack Sparky
Lumberjack
Zap Zappies Giant Witch The Log Sparky
Sparky
Zap Giant Fireball The Log Lumberjack

Defense Synergies 2 13

Zap
Fireball Zappies Witch The Log Lumberjack Sparky
Fireball
Zap The Log Zappies Lumberjack
Zappies
Zap Fireball The Log Lumberjack
Giant
Witch
Zap The Log Lumberjack
The Log
Fireball Zap Zappies Witch Lumberjack Sparky
Lumberjack
Zap Fireball Zappies Witch The Log
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies The Log Sparky
Lumberjack Sparky Zap Zappies Witch The Log
Witch Lumberjack Sparky Zappies
Witch Lumberjack Sparky Zappies
Fireball The Log Lumberjack Sparky
Fireball The Log Zap Zappies Lumberjack
Zap Fireball Zappies Witch
Zap Fireball The Log Sparky
Zappies Witch Sparky Lumberjack
Zappies Lumberjack Sparky
Witch Zap Fireball Zappies The Log Lumberjack
Zap Fireball Zappies Witch
Lumberjack Sparky Zap Fireball Zappies Witch The Log
Fireball Sparky Zap Zappies Witch The Log Lumberjack
Sparky Zappies Lumberjack
Zap Fireball Zappies The Log Lumberjack Sparky
Sparky Fireball Zappies Witch Lumberjack
Fireball Zap Zappies Witch The Log Lumberjack
Zap Witch The Log Fireball Zappies Lumberjack
Sparky Zappies Lumberjack
Fireball Zappies Witch The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Zappies Witch Sparky
Fireball Zap The Log Lumberjack
Zappies Lumberjack Zap Witch The Log Sparky
Lumberjack Zap Fireball Zappies The Log Sparky
Zappies Witch Lumberjack Sparky
Fireball Zap Zappies Witch
Sparky Fireball Zappies Witch Lumberjack
Zappies Lumberjack Sparky
Zap Fireball Zappies Witch The Log Sparky
Witch Zappies Sparky
Zappies Witch Lumberjack Sparky
Zap Fireball The Log
Fireball Zappies Witch Lumberjack Sparky
Fireball Zappies Witch Sparky
Zappies Witch Sparky Zap Fireball The Log Lumberjack
Zap Fireball Zappies Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball Zap The Log
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Zap The Log Sparky
Fireball Zap Witch
Witch The Log Sparky
Fireball The Log Zap
Fireball The Log Zap
Fireball Lumberjack Sparky
Zap Fireball The Log Sparky
Fireball Zap
Fireball The Log Sparky
Fireball
Zap Fireball The Log Sparky
Zap Fireball Witch The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Zap Fireball The Log Sparky
Zap Fireball Witch The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Zap Fireball The Log
Zap The Log Fireball Witch Sparky
Witch
Fireball The Log Zap Witch Sparky
Fireball Zap Witch The Log Sparky
Fireball Zap The Log Sparky
Zap Fireball Witch Sparky
Zap Fireball Zappies Witch
Fireball Sparky
Zap Fireball The Log Sparky
Zap Fireball Zappies Sparky
Sparky
Fireball The Log Sparky
Zap Fireball Zappies Witch
Fireball Zap Zappies Witch
The Log Fireball
Fireball Lumberjack Sparky
The Log Zap Fireball
Zap Fireball Sparky
Sparky
Zap Fireball Zappies Witch The Log Sparky
Zap Fireball Zappies Witch
Zap Fireball Witch The Log Sparky

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