My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Ice Wizard Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Inferno Tower Witch Ram Rider
Barbarian Barrel
Knight Inferno Tower Witch Ice Wizard Electro Wizard
The Log
Witch Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Witch Ice Wizard Electro Wizard Ram Rider
Fireball
Inferno Tower Witch Ice Wizard Electro Wizard Ram Rider
Poison
Bats Inferno Tower Witch Ice Wizard Electro Wizard
Lightning
Knight Inferno Tower Witch Ice Wizard Electro Wizard Ram Rider
Rocket
Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Ice Wizard Poison Electro Wizard Inferno Tower Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Ice Wizard Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ram Rider
Knight
Bats Poison Witch Ice Wizard Electro Wizard Ram Rider
Inferno Tower
Poison
Knight Ram Rider
Witch
Knight Ram Rider
Ice Wizard
Knight Ram Rider
Electro Wizard
Knight Ram Rider
Ram Rider
Bats Knight Poison Witch Ice Wizard Electro Wizard

Defense Synergies 5 12

Bats
Knight Inferno Tower Ice Wizard Electro Wizard
Knight
Bats Inferno Tower Ice Wizard Electro Wizard Poison Witch
Inferno Tower
Knight Electro Wizard Bats Poison Ice Wizard
Poison
Knight Inferno Tower Ice Wizard Electro Wizard
Witch
Knight Ice Wizard Electro Wizard
Ice Wizard
Knight Bats Inferno Tower Poison Witch
Electro Wizard
Knight Inferno Tower Bats Poison Witch Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Electro Wizard Ram Rider
Inferno Tower Bats Knight Witch Ice Wizard Electro Wizard Ram Rider
Inferno Tower Witch Ram Rider Bats Knight Ice Wizard Electro Wizard
Inferno Tower Witch Bats Knight Ice Wizard Electro Wizard Ram Rider
Poison
Bats Ice Wizard Electro Wizard
Bats Inferno Tower Electro Wizard Ram Rider Poison Witch Ice Wizard
Inferno Tower Poison Electro Wizard Ram Rider
Inferno Tower Witch Ice Wizard
Knight Inferno Tower Ice Wizard Electro Wizard
Bats Poison Witch Ice Wizard Electro Wizard Knight Ram Rider
Inferno Tower Bats Poison Witch Ice Wizard Electro Wizard Ram Rider
Inferno Tower Bats Knight Witch Ice Wizard Electro Wizard Ram Rider
Bats Poison Witch Electro Wizard
Inferno Tower Knight Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Bats Knight Inferno Tower Poison Witch Electro Wizard
Bats Knight Witch Ice Wizard Electro Wizard Ram Rider
Poison Witch Bats Knight Ice Wizard Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Bats Knight Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Witch Electro Wizard
Poison Electro Wizard Knight
Bats Knight Inferno Tower Witch Electro Wizard Ram Rider
Bats Knight Inferno Tower Electro Wizard Ram Rider
Inferno Tower Knight Witch Ram Rider
Poison Bats Witch Ice Wizard Electro Wizard Ram Rider
Bats Knight Inferno Tower Witch Ice Wizard Electro Wizard Ram Rider
Inferno Tower Knight
Electro Wizard Bats Knight Inferno Tower Poison Witch
Inferno Tower Witch
Bats Knight Inferno Tower Witch
Poison Electro Wizard
Knight Inferno Tower Witch Ram Rider
Witch
Inferno Tower Witch Electro Wizard Bats Knight Poison
Bats Poison Inferno Tower Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Ice Wizard Electro Wizard Ram Rider
Poison
Knight Poison
Poison
Poison Bats Witch Ice Wizard Ram Rider
Poison Witch
Poison Ice Wizard Ram Rider
Poison Ram Rider
Bats Poison Electro Wizard
Poison Knight Electro Wizard Ram Rider
Poison
Poison Knight
Poison
Poison
Poison Witch
Poison
Poison
Bats
Poison Electro Wizard
Poison Witch
Poison
Poison
Poison
Poison Witch Ice Wizard
Witch
Poison Witch Ice Wizard Electro Wizard Ram Rider
Poison Witch Ram Rider
Poison
Poison Bats Witch Ice Wizard Electro Wizard
Electro Wizard Bats Poison Witch
Poison
Poison Electro Wizard
Poison
Electro Wizard Bats Witch
Poison Witch Ice Wizard Electro Wizard Ram Rider
Poison Knight Electro Wizard
Poison
Poison
Bats Poison Witch Electro Wizard
Bats Poison Witch Electro Wizard
Poison Witch Electro Wizard

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