My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Mega Minion Hunter Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Mega Minion Hunter Witch Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Mega Minion Witch Inferno Dragon
Zap
Witch Bandit Inferno Dragon
Barbarian Barrel
Rascals Hunter Witch Bandit
The Log
Rascals Hunter Witch Bandit
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Mega Minion Hunter Witch Bandit Inferno Dragon
Fireball
Rascals Mega Minion Hunter Witch Bandit Inferno Dragon
Poison
Rascals Mega Minion Hunter Witch
Lightning
Ice Golem Mega Minion Hunter Witch Bandit Inferno Dragon
Rocket
Rascals Hunter Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Mega Minion Bandit Poison Hunter Inferno Dragon Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Mega Minion Bandit Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Mega Minion Bandit
Ice Golem
Mega Minion Hunter Witch
Mega Minion
Ice Golem Rascals Poison
Poison
Mega Minion
Hunter
Ice Golem Bandit
Witch
Ice Golem Bandit
Bandit
Rascals Hunter Witch
Inferno Dragon

Defense Synergies 1 10

Rascals
Ice Golem
Mega Minion Poison Hunter Witch Bandit Inferno Dragon
Mega Minion
Ice Golem Hunter Witch Bandit
Poison
Ice Golem
Hunter
Ice Golem Mega Minion Bandit
Witch
Ice Golem Mega Minion Bandit
Bandit
Ice Golem Mega Minion Hunter Witch
Inferno Dragon
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion
Hunter Inferno Dragon Rascals Mega Minion Witch Bandit
Hunter Witch Rascals Mega Minion Bandit Inferno Dragon
Hunter Witch Inferno Dragon Rascals Mega Minion Bandit
Poison
Rascals Mega Minion Hunter Bandit
Mega Minion Hunter Inferno Dragon Rascals Poison Witch
Rascals Ice Golem Poison Bandit
Hunter Witch Inferno Dragon Rascals
Rascals Ice Golem Hunter Bandit
Poison Witch Rascals Ice Golem Mega Minion Hunter Bandit
Mega Minion Hunter Inferno Dragon Rascals Poison Witch
Hunter Rascals Witch Bandit
Rascals Mega Minion Poison Hunter Witch
Inferno Dragon Rascals Hunter Bandit
Rascals Hunter Bandit Inferno Dragon
Rascals Poison Hunter Witch
Rascals Mega Minion Hunter Witch Bandit
Poison Hunter Witch Rascals Ice Golem Mega Minion Bandit Inferno Dragon
Hunter Inferno Dragon
Rascals Poison Hunter Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Witch Bandit
Poison Bandit Ice Golem Mega Minion Hunter Inferno Dragon
Bandit Rascals Ice Golem Hunter Witch
Hunter Rascals Ice Golem Bandit
Rascals Hunter Witch Bandit Inferno Dragon
Poison Rascals Ice Golem Hunter Witch
Rascals Ice Golem Mega Minion Hunter Witch Bandit
Rascals Hunter Inferno Dragon
Ice Golem Mega Minion Poison Witch Bandit Inferno Dragon
Witch Mega Minion Inferno Dragon
Inferno Dragon Rascals Mega Minion Hunter Witch
Poison
Rascals Ice Golem Hunter Witch Bandit
Rascals Witch
Rascals Witch Ice Golem Mega Minion Poison Hunter Inferno Dragon
Poison Rascals Ice Golem Mega Minion Hunter Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Ice Golem Bandit
Poison Bandit
Poison Bandit
Rascals Ice Golem Poison
Poison
Poison Ice Golem Mega Minion Hunter Witch
Poison Witch
Poison Ice Golem Hunter
Poison Bandit
Poison
Poison Bandit
Poison
Poison Ice Golem Hunter Bandit
Poison Bandit
Ice Golem Poison
Poison Hunter Witch Bandit
Poison Bandit
Poison
Mega Minion Poison Hunter Bandit
Poison Witch
Poison
Poison
Poison
Ice Golem Poison Hunter Witch
Mega Minion Witch Inferno Dragon
Poison Hunter Witch Bandit
Poison Witch Bandit
Poison Bandit
Poison Ice Golem Hunter Witch
Mega Minion Poison Witch
Mega Minion
Poison Hunter Bandit
Poison
Poison
Witch Bandit
Poison Mega Minion Hunter Witch
Poison Rascals Mega Minion Hunter
Ice Golem Poison
Poison
Mega Minion
Rascals Poison Witch
Poison Witch
Poison Witch Bandit

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