My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Heal Spirit Valkyrie Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Baby Dragon Witch
Zap
Fire Spirit Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Heal Spirit Valkyrie Witch Royal Ghost
The Log
Fire Spirit Goblin Gang Heal Spirit Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Heal Spirit Witch
Royal Delivery
Fire Spirit Goblin Gang Heal Spirit Valkyrie Baby Dragon Witch Royal Ghost
Fireball
Goblin Gang Baby Dragon Witch
Poison
Goblin Gang Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Valkyrie Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Goblin Gang Royal Ghost Valkyrie Baby Dragon Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Goblin Gang Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon
Goblin Gang
Valkyrie Baby Dragon Royal Ghost
Heal Spirit
Valkyrie Baby Dragon Witch
Valkyrie
Fire Spirit Goblin Gang Heal Spirit Baby Dragon Witch Royal Ghost
Baby Dragon
Fire Spirit Goblin Gang Heal Spirit Valkyrie Witch Lightning
Witch
Heal Spirit Valkyrie Baby Dragon Royal Ghost
Lightning
Baby Dragon
Royal Ghost
Goblin Gang Valkyrie Witch

Defense Synergies 0 6

Fire Spirit
Valkyrie
Goblin Gang
Valkyrie
Heal Spirit
Valkyrie
Fire Spirit Goblin Gang Baby Dragon Witch
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon Royal Ghost
Lightning
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Baby Dragon
Goblin Gang Valkyrie Witch
Goblin Gang Witch Fire Spirit Valkyrie Lightning
Witch Goblin Gang Valkyrie
Lightning Valkyrie
Goblin Gang Fire Spirit Valkyrie Baby Dragon Royal Ghost
Lightning Fire Spirit Goblin Gang Baby Dragon Witch
Lightning Valkyrie Baby Dragon
Witch Goblin Gang
Goblin Gang Fire Spirit Valkyrie Royal Ghost
Goblin Gang Valkyrie Witch Baby Dragon Royal Ghost
Goblin Gang Baby Dragon Witch
Fire Spirit Goblin Gang Valkyrie Witch Lightning
Fire Spirit Valkyrie Goblin Gang Baby Dragon Witch Royal Ghost
Goblin Gang
Goblin Gang Lightning
Goblin Gang Valkyrie Witch
Fire Spirit Goblin Gang Valkyrie Baby Dragon Witch Royal Ghost
Valkyrie Baby Dragon Witch Fire Spirit Royal Ghost
Goblin Gang Valkyrie Royal Ghost Fire Spirit Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Royal Ghost
Goblin Gang Valkyrie Baby Dragon Lightning Royal Ghost
Goblin Gang Valkyrie Witch Lightning
Goblin Gang Valkyrie Lightning
Goblin Gang Valkyrie Witch
Fire Spirit Goblin Gang Baby Dragon Witch
Goblin Gang Valkyrie Witch Lightning
Valkyrie
Lightning Valkyrie Baby Dragon Witch
Witch Goblin Gang
Valkyrie Witch
Lightning Valkyrie
Lightning Goblin Gang Valkyrie Witch
Valkyrie Baby Dragon Witch
Goblin Gang Witch Valkyrie Baby Dragon Lightning
Valkyrie Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Lightning Baby Dragon
Lightning Valkyrie
Fire Spirit Valkyrie Baby Dragon
Fire Spirit Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fire Spirit Baby Dragon Lightning
Lightning
Lightning Fire Spirit Goblin Gang
Lightning Valkyrie
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Valkyrie Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Fire Spirit Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch Lightning Royal Ghost
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Fire Spirit Baby Dragon Witch
Lightning Witch
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit Goblin Gang Witch
Lightning Fire Spirit Baby Dragon Witch
Lightning Goblin Gang Valkyrie Baby Dragon
Baby Dragon Lightning
Lightning
Goblin Gang Baby Dragon Witch Lightning
Witch Lightning
Lightning Baby Dragon Witch Royal Ghost

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