My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Prince
Giant Snowball
Bomber Goblin Gang Flying Machine Witch
Zap
Bomber Goblin Gang Flying Machine Witch Prince
Barbarian Barrel
Bomber Goblin Gang Witch
The Log
Bomber Goblin Gang Witch Prince
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Flying Machine Witch
Royal Delivery
Bomber Goblin Gang Flying Machine Witch Prince
Fireball
Bomber Goblin Gang Flying Machine Witch
Poison
Bomber Goblin Gang Flying Machine Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Goblin Gang Flying Machine Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Prince
Zap
Arrows Giant Prince Bomber Flying Machine Witch
Arrows
Zap Giant Prince
Goblin Gang
Giant Prince
Flying Machine
Zap Giant Prince
Giant
Bomber Zap Arrows Prince Goblin Gang Flying Machine Witch
Witch
Zap Giant Prince
Prince
Zap Giant Bomber Arrows Goblin Gang Flying Machine Witch

Defense Synergies 0 11

Bomber
Zap
Zap
Bomber Arrows Goblin Gang Flying Machine Witch Prince
Arrows
Zap Prince
Goblin Gang
Zap Flying Machine Prince
Flying Machine
Zap Goblin Gang Prince
Giant
Witch
Zap Prince
Prince
Zap Arrows Goblin Gang Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Flying Machine
Bomber Zap Goblin Gang Flying Machine Witch Prince
Goblin Gang Witch Prince Bomber
Witch Prince Bomber Goblin Gang
Bomber Arrows Prince
Arrows Goblin Gang Bomber Zap Flying Machine
Zap Arrows Goblin Gang Flying Machine Witch
Zap Arrows Flying Machine
Witch Goblin Gang Prince
Goblin Gang Bomber Prince
Goblin Gang Witch Bomber Zap Arrows Flying Machine
Arrows Zap Goblin Gang Flying Machine Witch
Prince Bomber Zap Goblin Gang Flying Machine Witch
Bomber Zap Arrows Goblin Gang Witch Prince
Goblin Gang Prince
Zap Goblin Gang Prince
Bomber Arrows Goblin Gang Witch Prince
Arrows Bomber Zap Goblin Gang Flying Machine Witch Prince
Zap Arrows Witch Bomber Flying Machine
Prince
Bomber Goblin Gang Arrows Flying Machine Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Prince
Bomber Zap Arrows Goblin Gang Flying Machine Prince
Goblin Gang Zap Witch Prince
Goblin Gang Prince Zap
Goblin Gang Witch Prince
Arrows Zap Goblin Gang Flying Machine Witch
Goblin Gang Prince Flying Machine Witch
Prince
Zap Flying Machine Witch Prince
Witch Goblin Gang
Flying Machine Witch Prince
Zap Arrows Prince
Prince Goblin Gang Witch
Bomber Flying Machine Witch
Goblin Gang Witch Bomber Zap Flying Machine Prince
Arrows Bomber Zap Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Flying Machine Prince
Bomber Zap Arrows
Arrows Zap Flying Machine Witch
Bomber Arrows Flying Machine Witch
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Goblin Gang Prince
Zap Arrows Flying Machine Prince
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine Prince
Bomber Zap Arrows Flying Machine Witch
Arrows Flying Machine
Arrows
Bomber
Bomber Zap Arrows Flying Machine Prince
Bomber Zap Arrows Flying Machine Witch
Prince
Arrows
Prince
Zap Arrows Flying Machine
Zap Arrows Bomber Witch
Witch
Arrows Zap Flying Machine Witch
Zap Arrows Flying Machine Witch Prince
Zap Arrows
Zap Arrows Flying Machine Witch
Zap Flying Machine Witch
Bomber Zap Arrows
Zap Arrows
Prince
Arrows
Zap Goblin Gang Flying Machine Witch Prince
Zap Arrows Flying Machine Witch
Arrows
Goblin Gang Flying Machine Prince
Arrows Bomber Zap Flying Machine
Zap Arrows
Flying Machine Prince
Zap Goblin Gang Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch Prince

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