My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Valkyrie Hunter Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers
Giant Snowball
Skeletons Spear Goblins Archers Witch
Zap
Skeletons Spear Goblins Archers Witch
Barbarian Barrel
Skeletons Spear Goblins Archers Valkyrie Hunter Witch Royal Ghost
The Log
Skeletons Spear Goblins Archers Hunter Witch
Earthquake
Skeletons Spear Goblins Archers Witch
Arrows
Skeletons Spear Goblins Archers Witch
Royal Delivery
Skeletons Spear Goblins Archers Valkyrie Hunter Witch Royal Ghost
Fireball
Archers Hunter Witch
Poison
Spear Goblins Archers Hunter Witch
Lightning
Valkyrie Hunter Witch
Rocket
Valkyrie Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Archers Royal Ghost Valkyrie Hunter Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Archers

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Royal Ghost
Archers
Valkyrie Royal Ghost
Valkyrie
Spear Goblins Archers Hunter Witch Royal Ghost
Hunter
Valkyrie
Witch
Valkyrie Royal Ghost
The Log
Royal Ghost
Spear Goblins Archers Valkyrie Witch

Defense Synergies 1 19

Skeletons
Spear Goblins Archers Hunter Witch The Log Royal Ghost
Spear Goblins
Skeletons Archers Valkyrie The Log Royal Ghost
Archers
Valkyrie Skeletons Spear Goblins Witch The Log
Valkyrie
Archers Spear Goblins Hunter Witch The Log
Hunter
Skeletons Valkyrie The Log
Witch
Skeletons Archers Valkyrie The Log Royal Ghost
The Log
Skeletons Spear Goblins Archers Valkyrie Hunter Witch Royal Ghost
Royal Ghost
Skeletons Spear Goblins Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie The Log
Hunter Skeletons Valkyrie Witch The Log
Hunter Witch Skeletons Archers Valkyrie
Hunter Witch Skeletons Valkyrie
Valkyrie The Log
The Log Skeletons Spear Goblins Archers Valkyrie Hunter Royal Ghost
Hunter Spear Goblins Archers Witch
Valkyrie The Log
Hunter Witch Skeletons
Skeletons Spear Goblins Archers Valkyrie Hunter Royal Ghost
Archers Valkyrie Witch Skeletons Spear Goblins Hunter The Log Royal Ghost
Hunter Spear Goblins Archers Witch
Hunter Skeletons Valkyrie Witch The Log
Valkyrie Hunter Witch The Log Royal Ghost
Hunter
Hunter The Log
Skeletons Valkyrie Hunter Witch
Spear Goblins Archers Valkyrie Hunter Witch The Log Royal Ghost
Valkyrie Hunter Witch The Log Spear Goblins Archers Royal Ghost
Hunter
Valkyrie Royal Ghost Spear Goblins Archers Hunter Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Spear Goblins Archers Witch Royal Ghost
Archers Valkyrie Hunter The Log Royal Ghost
Skeletons Spear Goblins Valkyrie Hunter Witch The Log
Valkyrie Hunter The Log
Skeletons Valkyrie Hunter Witch
Skeletons Archers Hunter Witch
Skeletons Spear Goblins Archers Valkyrie Hunter Witch
Valkyrie Hunter
Skeletons Spear Goblins Valkyrie Witch The Log
Witch Skeletons
Valkyrie Hunter Witch
Valkyrie The Log
Skeletons Valkyrie Hunter Witch
Archers Valkyrie Witch
Witch Skeletons Spear Goblins Archers Valkyrie Hunter The Log
Valkyrie Archers Hunter Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Royal Ghost
The Log Royal Ghost
The Log
Valkyrie The Log
Valkyrie The Log
Spear Goblins Hunter Witch
Archers Witch The Log
The Log Hunter
The Log
Valkyrie The Log
Archers
Hunter The Log
The Log
Spear Goblins Hunter Witch The Log
The Log
Archers Hunter The Log
Valkyrie Witch The Log
The Log
The Log
The Log
The Log Valkyrie Hunter Witch
Witch
The Log Hunter Witch Royal Ghost
Witch The Log
The Log
Archers Hunter Witch
Witch
Hunter The Log
The Log
Spear Goblins Archers Witch
Archers Hunter Witch
The Log
Valkyrie Hunter
The Log
Witch The Log
Witch
Witch The Log Royal Ghost

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