My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Barrel Dark Prince
Giant Snowball
Cannon Goblin Gang Royal Hogs Goblin Barrel Witch
Zap
Cannon Goblin Gang Royal Hogs Goblin Barrel Dark Prince Witch
Barbarian Barrel
Cannon Goblin Gang Rascals Royal Hogs Goblin Barrel Dark Prince Witch
The Log
Cannon Goblin Gang Rascals Royal Hogs Goblin Barrel Dark Prince Witch
Earthquake
Cannon Goblin Gang Royal Hogs Goblin Barrel Witch
Arrows
Goblin Gang Rascals Royal Hogs Goblin Barrel Witch
Royal Delivery
Goblin Gang Rascals Royal Hogs Goblin Barrel Dark Prince Witch
Fireball
Cannon Goblin Gang Rascals Royal Hogs Goblin Barrel Witch
Poison
Cannon Goblin Gang Rascals Royal Hogs Witch
Lightning
Cannon Dark Prince Witch
Rocket
Rascals Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Goblin Barrel Dark Prince Rascals Royal Hogs Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Goblin Gang Goblin Barrel Dark Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Goblin Barrel Royal Hogs Dark Prince
Rascals
Goblin Barrel Dark Prince
Royal Hogs
Goblin Gang Goblin Barrel Dark Prince
Rocket
Goblin Barrel
Goblin Gang Rascals Dark Prince Royal Hogs
Dark Prince
Goblin Barrel Goblin Gang Rascals Royal Hogs Witch
Witch
Dark Prince

Defense Synergies 0 8

Cannon
Goblin Gang Rascals Rocket Dark Prince Witch
Goblin Gang
Cannon Rascals Dark Prince
Rascals
Cannon Goblin Gang
Royal Hogs
Rocket
Cannon
Goblin Barrel
Dark Prince
Cannon Goblin Gang Witch
Witch
Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon
Cannon Goblin Gang Rascals Dark Prince Witch
Cannon Goblin Gang Rocket Witch Rascals Dark Prince
Cannon Witch Goblin Gang Rascals Dark Prince
Rocket Dark Prince
Goblin Gang Cannon Rascals Dark Prince
Rocket Cannon Goblin Gang Rascals Witch
Rocket Cannon Rascals
Cannon Witch Goblin Gang Rascals
Goblin Gang Cannon Rascals Dark Prince
Goblin Gang Witch Cannon Rascals Dark Prince
Goblin Gang Rascals Witch
Cannon Goblin Gang Rascals Rocket Dark Prince Witch
Rocket Cannon Goblin Gang Rascals Dark Prince Witch
Cannon Goblin Gang Rascals
Rocket Cannon Goblin Gang Rascals
Cannon Goblin Gang Rascals Dark Prince Witch
Cannon Goblin Gang Rascals Dark Prince Witch
Witch Cannon Rascals Dark Prince
Cannon
Goblin Gang Rascals Dark Prince Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Dark Prince Witch
Goblin Gang Rocket
Goblin Gang Rascals Rocket Dark Prince Witch
Goblin Gang Rocket Dark Prince Rascals
Cannon Goblin Gang Rascals Dark Prince Witch
Rocket Goblin Gang Rascals Witch
Goblin Gang Rascals Rocket Dark Prince Witch
Rascals Dark Prince
Rocket Dark Prince Witch
Witch Cannon Goblin Gang
Rascals Dark Prince Witch
Rocket Dark Prince
Rascals Rocket Dark Prince Cannon Goblin Gang Witch
Cannon Rascals Witch
Goblin Gang Rascals Witch Rocket Dark Prince
Cannon Rascals Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket
Rocket
Rascals Rocket Dark Prince
Rocket Dark Prince
Rocket Witch
Witch
Rocket Goblin Gang
Rocket Dark Prince
Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Rocket
Rocket Dark Prince
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Dark Prince Witch
Witch
Witch
Witch
Rocket
Witch
Rocket Witch
Rocket
Rocket
Rocket
Goblin Gang Rocket Dark Prince Witch
Rocket Witch
Goblin Gang Rascals Rocket Dark Prince
Rocket
Dark Prince
Goblin Gang Rascals Rocket Witch
Rocket Witch
Rocket Dark Prince Witch

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