My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon
Giant Snowball
Goblins Guards Witch Balloon Inferno Dragon
Zap
Goblins Guards Witch Balloon Inferno Dragon
Barbarian Barrel
Goblins Valkyrie Guards Witch
The Log
Goblins Guards Witch
Earthquake
Guards Witch
Arrows
Goblins Guards Witch
Royal Delivery
Goblins Valkyrie Guards Witch Balloon Inferno Dragon
Fireball
Witch Balloon Inferno Dragon
Poison
Guards Witch Balloon
Lightning
Valkyrie Witch Balloon Inferno Dragon
Rocket
Valkyrie Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Guards Valkyrie Inferno Dragon Witch Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblins Guards Valkyrie

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Valkyrie
Balloon Goblins Witch
Mirror
Balloon Lightning
Guards
Witch
Valkyrie
Balloon
Valkyrie Mirror
Lightning
Mirror
Inferno Dragon

Defense Synergies 0 4

Goblins
Valkyrie
Mirror Witch
Mirror
Valkyrie Inferno Dragon
Guards
Witch
Witch
Valkyrie Guards
Balloon
Lightning
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie
Inferno Dragon Goblins Valkyrie Witch
Witch Goblins Valkyrie Lightning Inferno Dragon
Witch Inferno Dragon Goblins Valkyrie Guards
Lightning Valkyrie
Goblins Valkyrie Guards
Lightning Inferno Dragon Witch
Lightning Valkyrie
Witch Inferno Dragon Goblins
Guards Goblins Valkyrie
Goblins Valkyrie Guards Witch
Inferno Dragon Witch
Valkyrie Guards Witch Lightning
Valkyrie Goblins Guards Witch
Inferno Dragon
Lightning Inferno Dragon
Goblins Valkyrie Witch
Goblins Valkyrie Guards Witch
Valkyrie Witch Guards Inferno Dragon
Inferno Dragon
Valkyrie Goblins Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Goblins Witch
Valkyrie Lightning Inferno Dragon
Guards Goblins Valkyrie Witch Lightning
Valkyrie Guards Lightning
Valkyrie Guards Witch Inferno Dragon
Witch
Guards Goblins Valkyrie Witch Lightning
Valkyrie Inferno Dragon
Lightning Goblins Valkyrie Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Valkyrie Guards Witch
Lightning Valkyrie Guards
Lightning Valkyrie Guards Witch
Valkyrie Witch
Guards Witch Goblins Valkyrie Lightning Inferno Dragon
Valkyrie Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Guards
Lightning
Lightning Valkyrie Guards
Valkyrie
Witch
Witch
Lightning
Lightning
Lightning Goblins Guards
Lightning Valkyrie
Lightning
Lightning
Lightning
Lightning
Lightning Witch
Lightning
Lightning
Lightning
Lightning
Lightning Valkyrie Witch
Lightning
Lightning
Lightning
Lightning
Valkyrie Witch
Witch Inferno Dragon
Witch Lightning
Lightning Witch
Lightning
Lightning Witch
Lightning Guards Witch
Lightning
Lightning
Lightning
Lightning
Lightning Guards Witch
Lightning Witch
Lightning Valkyrie
Lightning
Lightning
Guards Witch Lightning
Witch Lightning
Lightning Witch

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