My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Minions Goblin Barrel Witch
Zap
Skeletons Fire Spirit Minions Goblin Barrel Witch
Barbarian Barrel
Skeletons Fire Spirit Goblin Barrel Witch
The Log
Skeletons Fire Spirit Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Fire Spirit Minions Goblin Barrel Witch
Royal Delivery
Skeletons Fire Spirit Minions Goblin Barrel Witch
Fireball
Minions Goblin Barrel Witch
Poison
Minions Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Minions Goblin Barrel Tornado Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Minions

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Minions
Mega Knight
Goblin Barrel
Fire Spirit Arrows Mega Knight
Tornado
Witch Mega Knight
Witch
Tornado Mega Knight
Mega Knight
Minions Arrows Goblin Barrel Tornado Witch

Defense Synergies 1 10

Skeletons
Fire Spirit Minions Tornado Witch
Fire Spirit
Skeletons Tornado
Arrows
Mega Knight Tornado
Minions
Skeletons Mega Knight
Goblin Barrel
Tornado
Skeletons Fire Spirit Arrows Witch Mega Knight
Witch
Skeletons Tornado Mega Knight
Mega Knight
Arrows Minions Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Skeletons Minions Witch Mega Knight
Tornado Witch Mega Knight Skeletons Fire Spirit Minions
Witch Skeletons Minions Mega Knight
Arrows Tornado Mega Knight
Arrows Tornado Skeletons Fire Spirit Minions Mega Knight
Minions Tornado Fire Spirit Arrows Witch
Arrows Mega Knight
Witch Skeletons Minions Tornado
Tornado Skeletons Fire Spirit Mega Knight
Minions Witch Skeletons Arrows Tornado Mega Knight
Arrows Minions Tornado Witch
Mega Knight Skeletons Fire Spirit Minions Witch
Fire Spirit Mega Knight Arrows Minions Tornado Witch
Mega Knight
Tornado Mega Knight
Mega Knight Skeletons Arrows Minions Tornado Witch
Fire Spirit Arrows Mega Knight Minions Tornado Witch
Arrows Tornado Witch Fire Spirit Minions Mega Knight
Tornado
Mega Knight Fire Spirit Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch
Arrows Mega Knight
Mega Knight Skeletons Minions Witch
Mega Knight Tornado
Skeletons Witch Mega Knight
Fire Spirit Arrows Skeletons Minions Tornado Witch
Skeletons Minions Witch
Mega Knight
Mega Knight Skeletons Minions Tornado Witch
Witch Skeletons
Mega Knight Minions Witch
Mega Knight Arrows Tornado
Mega Knight Skeletons Witch
Witch Mega Knight
Witch Skeletons Minions Tornado
Arrows Minions Mega Knight Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Minions Tornado Witch
Fire Spirit Arrows Tornado Witch
Arrows Fire Spirit Tornado
Arrows Tornado
Fire Spirit Minions Tornado
Arrows Tornado
Fire Spirit Arrows Tornado
Fire Spirit
Arrows Minions
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Tornado
Minions
Fire Spirit Arrows Mega Knight
Fire Spirit Arrows Tornado Witch Mega Knight
Minions Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Fire Spirit Witch Mega Knight
Witch
Arrows Tornado Witch
Arrows Tornado Witch Mega Knight
Arrows Tornado
Fire Spirit Arrows Tornado Witch
Minions Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Minions Witch
Fire Spirit Arrows Tornado Witch
Arrows
Mega Knight
Arrows
Arrows Tornado
Mega Knight
Minions Tornado Witch
Tornado Witch
Tornado Witch Mega Knight

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