My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army
Giant Snowball
Archers Mega Minion Skeleton Army Witch Lumberjack
Zap
Archers Royal Giant Skeleton Army Witch
Barbarian Barrel
Archers Skeleton Army Witch Lumberjack
The Log
Archers Royal Giant Skeleton Army Witch Lumberjack
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Mega Minion Skeleton Army Witch Lumberjack
Fireball
Archers Mega Minion Skeleton Army Witch Lumberjack
Poison
Archers Mega Minion Skeleton Army Witch
Lightning
Mega Minion Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mega Minion Skeleton Army Fireball Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Mega Minion Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Lumberjack
Royal Giant
Fireball Archers Mega Minion Witch The Log Lumberjack
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Mega Minion The Log
Skeleton Army
Witch
Royal Giant Lumberjack
The Log
Royal Giant Fireball Lumberjack
Lumberjack
Archers Royal Giant Witch The Log

Defense Synergies 1 15

Archers
Mega Minion Skeleton Army Witch The Log Lumberjack
Royal Giant
Mega Minion
Archers Skeleton Army Witch The Log Lumberjack
Fireball
The Log Lumberjack
Skeleton Army
Archers Mega Minion The Log Lumberjack
Witch
Archers Mega Minion The Log Lumberjack
The Log
Fireball Archers Mega Minion Skeleton Army Witch Lumberjack
Lumberjack
Archers Mega Minion Fireball Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Skeleton Army Lumberjack Mega Minion Witch The Log
Skeleton Army Witch Lumberjack Archers Mega Minion
Skeleton Army Witch Lumberjack Mega Minion
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Archers Mega Minion Lumberjack
Mega Minion Archers Fireball Witch
Fireball The Log
Witch Skeleton Army Lumberjack
Skeleton Army Archers Lumberjack
Archers Skeleton Army Witch Mega Minion Fireball The Log Lumberjack
Mega Minion Archers Fireball Witch
Skeleton Army Lumberjack Fireball Witch The Log
Fireball Skeleton Army Mega Minion Witch The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball The Log Lumberjack
Fireball Skeleton Army Witch Lumberjack
Fireball Archers Mega Minion Skeleton Army Witch The Log Lumberjack
Witch The Log Archers Mega Minion Fireball Lumberjack
Lumberjack
Skeleton Army Archers Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers Fireball Witch
Fireball Archers Mega Minion The Log Lumberjack
Skeleton Army Lumberjack Witch The Log
Skeleton Army Lumberjack Fireball The Log
Skeleton Army Witch Lumberjack
Fireball Archers Witch
Skeleton Army Archers Mega Minion Fireball Witch Lumberjack
Skeleton Army Lumberjack
Mega Minion Fireball Skeleton Army Witch The Log
Witch Mega Minion Skeleton Army
Mega Minion Witch Lumberjack
Skeleton Army Fireball The Log
Skeleton Army Fireball Witch Lumberjack
Archers Fireball Skeleton Army Witch
Skeleton Army Witch Archers Mega Minion Fireball The Log Lumberjack
Archers Mega Minion Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mega Minion Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Fireball Lumberjack
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Archers Mega Minion Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Mega Minion Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Archers Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball Skeleton Army Witch
Fireball Archers Mega Minion Witch
The Log Fireball
Fireball Mega Minion Lumberjack
The Log Fireball
Fireball
Mega Minion
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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