My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Goblin Barrel
Giant Snowball
Goblins Bomber Archers Hog Rider Goblin Barrel Witch
Zap
Goblins Bomber Archers Goblin Barrel Witch
Barbarian Barrel
Goblins Bomber Archers Goblin Barrel Witch
The Log
Goblins Bomber Archers Hog Rider Goblin Barrel Witch
Earthquake
Bomber Archers Hog Rider Goblin Barrel Witch
Arrows
Goblins Bomber Archers Goblin Barrel Witch
Royal Delivery
Goblins Bomber Archers Hog Rider Goblin Barrel Witch
Fireball
Bomber Archers Hog Rider Goblin Barrel Witch
Poison
Bomber Archers Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Archers Goblin Barrel Fireball Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Zap Archers

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Bomber
Zap Hog Rider
Zap
Fireball Hog Rider Goblins Bomber Archers Witch
Archers
Goblins Zap Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Goblins Zap Fireball Bomber Archers Goblin Barrel Witch
Goblin Barrel
Hog Rider
Witch
Zap Hog Rider

Defense Synergies 1 7

Goblins
Bomber Zap Archers
Bomber
Goblins Zap
Zap
Fireball Goblins Bomber Archers Witch
Archers
Goblins Zap Witch
Fireball
Zap
Hog Rider
Goblin Barrel
Witch
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Goblins Bomber Zap Witch
Witch Goblins Bomber Archers
Witch Goblins Bomber
Bomber Fireball
Fireball Goblins Bomber Zap Archers
Zap Archers Fireball Witch
Zap Fireball
Witch Goblins
Goblins Bomber Archers
Goblins Archers Witch Bomber Zap Fireball
Zap Archers Fireball Witch
Bomber Zap Fireball Witch
Bomber Fireball Goblins Zap Witch
Zap Fireball
Goblins Bomber Fireball Witch
Fireball Goblins Bomber Zap Archers Witch
Zap Witch Bomber Archers Fireball
Bomber Goblins Archers Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Fireball Witch
Fireball Bomber Zap Archers
Goblins Zap Witch
Zap Fireball
Witch
Fireball Zap Archers Witch
Goblins Archers Fireball Witch
Zap Goblins Fireball Witch
Witch
Witch
Zap Fireball
Fireball Witch
Bomber Archers Fireball Witch
Witch Goblins Bomber Zap Archers Fireball
Bomber Zap Archers Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Bomber Fireball Zap
Fireball Zap Witch
Bomber Archers Witch
Fireball Zap
Fireball Zap
Goblins Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Bomber
Bomber Zap Archers Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Archers Fireball Witch
Zap Fireball Witch
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball Witch
Fireball Zap Archers Witch
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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