My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Guards
Giant Snowball
Spear Goblins Wall Breakers Guards
Zap
Spear Goblins Wall Breakers Guards
Barbarian Barrel
Spear Goblins Wizard Wall Breakers Guards Ice Wizard
The Log
Spear Goblins Wall Breakers Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Wall Breakers Guards
Royal Delivery
Spear Goblins Wizard Wall Breakers Guards Ice Wizard
Fireball
Wizard Wall Breakers Ice Wizard
Poison
Spear Goblins Wizard Guards Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Freeze Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Wall Breakers Guards Ice Wizard Freeze Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Giant Snowball Wall Breakers Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Wall Breakers Golem
Giant Snowball
Spear Goblins Wall Breakers Golem
Wizard
Golem
Wall Breakers
Spear Goblins Giant Snowball
Guards
Freeze
Golem
Spear Goblins Giant Snowball Wizard Ice Wizard
Ice Wizard
Golem

Defense Synergies 0 10

Spear Goblins
Giant Snowball Guards Ice Wizard
Giant Snowball
Spear Goblins Wizard Guards Ice Wizard
Wizard
Giant Snowball Guards Freeze Ice Wizard
Wall Breakers
Guards
Spear Goblins Giant Snowball Wizard Ice Wizard
Freeze
Wizard
Golem
Ice Wizard
Spear Goblins Giant Snowball Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Ice Wizard
Giant Snowball Freeze Ice Wizard
Guards Ice Wizard
Freeze Spear Goblins Giant Snowball Guards Ice Wizard
Giant Snowball Spear Goblins Wizard Freeze Ice Wizard
Ice Wizard
Guards Spear Goblins Giant Snowball Ice Wizard
Guards Ice Wizard Spear Goblins Giant Snowball Wizard Freeze
Spear Goblins Giant Snowball Wizard Ice Wizard
Giant Snowball Wizard Guards Freeze Ice Wizard
Wizard Giant Snowball Guards Freeze
Giant Snowball Freeze
Wizard
Spear Goblins Giant Snowball Wizard Guards Ice Wizard
Giant Snowball Wizard Freeze Spear Goblins Guards Ice Wizard
Wizard Spear Goblins Giant Snowball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Giant Snowball
Giant Snowball Wizard
Guards Spear Goblins
Guards
Guards
Wizard Giant Snowball Freeze Ice Wizard
Guards Spear Goblins Ice Wizard
Freeze Spear Goblins Giant Snowball
Guards
Guards
Giant Snowball Guards
Wizard Guards
Wizard
Guards Spear Goblins Freeze
Giant Snowball Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Giant Snowball Ice Wizard
Guards Freeze
Wizard Giant Snowball
Wizard Spear Goblins Giant Snowball Freeze Ice Wizard
Wizard
Giant Snowball Wizard Freeze Ice Wizard
Giant Snowball Wizard
Giant Snowball Guards
Wizard
Giant Snowball Wizard
Giant Snowball
Freeze
Giant Snowball
Spear Goblins Giant Snowball Wizard
Wizard
Giant Snowball Freeze
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Freeze Wizard Ice Wizard
Giant Snowball Wizard Ice Wizard
Giant Snowball Wizard
Giant Snowball Wizard Ice Wizard
Giant Snowball Wizard Guards Freeze
Giant Snowball
Giant Snowball Wizard
Giant Snowball Freeze
Giant Snowball Wizard
Spear Goblins Guards Freeze
Giant Snowball Wizard Ice Wizard
Freeze
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Guards Freeze
Giant Snowball
Giant Snowball Freeze

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