My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Royal Giant Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Giant Hog Rider Wall Breakers
Giant Snowball
Spear Goblins Bats Goblin Gang Barbarians Hog Rider Wall Breakers
Zap
Spear Goblins Bats Goblin Gang Royal Giant Wall Breakers
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Wall Breakers
The Log
Spear Goblins Goblin Gang Barbarians Royal Giant Hog Rider Wall Breakers
Earthquake
Spear Goblins Goblin Gang Barbarians Hog Rider
Arrows
Spear Goblins Bats Goblin Gang Wall Breakers
Royal Delivery
Spear Goblins Bats Goblin Gang Barbarians Hog Rider Wall Breakers
Fireball
Goblin Gang Barbarians Hog Rider Wall Breakers
Poison
Spear Goblins Bats Goblin Gang Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Wall Breakers Goblin Gang Hog Rider Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Wall Breakers

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang Royal Giant Wall Breakers
Bats
Royal Giant Hog Rider Zap Wall Breakers
Zap
Hog Rider Spear Goblins Bats Royal Giant Wall Breakers
Goblin Gang
Hog Rider Spear Goblins Royal Giant
Barbarians
Hog Rider
Royal Giant
Bats Spear Goblins Zap Goblin Gang Hog Rider
Hog Rider
Spear Goblins Bats Zap Goblin Gang Barbarians Royal Giant
Wall Breakers
Spear Goblins Bats Zap

Defense Synergies 0 8

Spear Goblins
Bats Zap Goblin Gang Barbarians
Bats
Spear Goblins Zap
Zap
Spear Goblins Bats Goblin Gang Barbarians
Goblin Gang
Spear Goblins Zap Barbarians
Barbarians
Spear Goblins Zap Goblin Gang
Royal Giant
Hog Rider
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Barbarians Bats Zap Goblin Gang
Goblin Gang Barbarians Bats
Barbarians Bats Goblin Gang
Barbarians
Goblin Gang Spear Goblins Bats Zap
Bats Spear Goblins Zap Goblin Gang
Zap Barbarians
Barbarians Goblin Gang
Goblin Gang Spear Goblins Barbarians
Bats Goblin Gang Barbarians Spear Goblins Zap
Spear Goblins Bats Zap Goblin Gang
Barbarians Bats Zap Goblin Gang
Bats Zap Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Bats Goblin Gang
Spear Goblins Bats Zap Goblin Gang Barbarians
Zap Spear Goblins Bats Barbarians
Barbarians
Goblin Gang Spear Goblins Bats Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Zap
Zap Goblin Gang
Goblin Gang Barbarians Spear Goblins Bats Zap
Goblin Gang Bats Zap Barbarians
Barbarians Goblin Gang
Bats Zap Goblin Gang
Goblin Gang Spear Goblins Bats Barbarians
Barbarians
Zap Spear Goblins Bats Barbarians
Goblin Gang Barbarians
Bats Barbarians
Zap Barbarians
Barbarians Goblin Gang
Barbarians
Goblin Gang Barbarians Spear Goblins Bats Zap
Bats Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Zap
Spear Goblins Bats Zap
Zap
Zap
Bats Goblin Gang
Zap
Zap
Zap
Spear Goblins Zap
Bats
Zap
Zap
Zap Barbarians
Zap
Zap
Zap
Zap
Bats Zap
Zap Bats
Zap
Zap
Zap Spear Goblins Bats Goblin Gang Barbarians
Zap
Goblin Gang
Zap
Zap
Zap Bats Goblin Gang
Bats Zap
Zap

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