My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Valkyrie Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Valkyrie Wall Breakers Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Lava Hound
Giant Snowball
Tombstone Wall Breakers Lava Hound
Zap
Tombstone Wall Breakers Lava Hound
Barbarian Barrel
Ice Spirit Heal Spirit Tombstone Valkyrie Wall Breakers Ice Wizard
The Log
Ice Spirit Heal Spirit Tombstone Wall Breakers
Earthquake
Tombstone
Arrows
Ice Spirit Heal Spirit Tombstone Wall Breakers Lava Hound
Royal Delivery
Ice Spirit Heal Spirit Valkyrie Wall Breakers Ice Wizard Lava Hound
Fireball
Tombstone Wall Breakers Ice Wizard Lava Hound
Poison
Tombstone Ice Wizard Lava Hound
Lightning
Tombstone Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Tombstone Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Zap Wall Breakers Tombstone Ice Wizard Valkyrie Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Ice Spirit Heal Spirit Zap Wall Breakers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Wall Breakers
Zap
Ice Spirit Heal Spirit Valkyrie Wall Breakers Ice Wizard Lava Hound
Heal Spirit
Zap Valkyrie
Tombstone
Valkyrie
Ice Spirit Zap Heal Spirit Wall Breakers
Wall Breakers
Ice Spirit Zap Valkyrie
Ice Wizard
Zap
Lava Hound
Zap

Defense Synergies 1 8

Ice Spirit
Zap Tombstone Valkyrie Ice Wizard
Zap
Ice Spirit Tombstone Valkyrie Ice Wizard
Heal Spirit
Tombstone
Ice Spirit Zap Ice Wizard
Valkyrie
Ice Spirit Zap Ice Wizard
Wall Breakers
Ice Wizard
Ice Spirit Zap Tombstone Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie
Ice Spirit Zap Tombstone Valkyrie Ice Wizard
Tombstone Valkyrie Ice Wizard
Tombstone Valkyrie Ice Wizard
Tombstone Valkyrie
Zap Valkyrie Ice Wizard
Ice Spirit Zap Tombstone Ice Wizard
Zap Valkyrie
Tombstone Ice Wizard
Ice Spirit Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Tombstone
Zap Ice Wizard
Tombstone Ice Spirit Zap Valkyrie Ice Wizard
Valkyrie Ice Spirit Zap Tombstone
Tombstone
Ice Spirit Zap
Tombstone Valkyrie
Ice Spirit Tombstone Zap Valkyrie Ice Wizard
Zap Valkyrie Ice Spirit Tombstone Ice Wizard
Valkyrie

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tombstone
Zap Valkyrie
Tombstone Ice Spirit Zap Valkyrie
Valkyrie Zap
Tombstone Valkyrie
Ice Spirit Zap Ice Wizard
Tombstone Valkyrie Ice Wizard
Valkyrie
Zap Ice Spirit Tombstone Valkyrie
Tombstone
Tombstone Valkyrie
Zap Valkyrie
Tombstone Valkyrie
Valkyrie
Tombstone Ice Spirit Zap Valkyrie
Valkyrie Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Zap Valkyrie
Ice Spirit Zap Ice Wizard
Ice Spirit Zap Ice Wizard
Zap
Zap Valkyrie
Zap
Zap
Zap
Zap
Zap Valkyrie
Zap
Zap Ice Spirit Valkyrie Ice Wizard
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard
Zap Ice Spirit
Zap
Zap Ice Spirit
Zap Ice Spirit Tombstone
Zap Ice Wizard
Valkyrie
Zap
Zap
Zap Ice Spirit
Zap
Zap

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