My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Bandit
Giant Snowball
Fire Spirit Wall Breakers Electro Dragon Miner
Zap
Fire Spirit Wall Breakers Bandit
Barbarian Barrel
Fire Spirit Valkyrie Wall Breakers Ice Wizard Bandit
The Log
Fire Spirit Wall Breakers Bandit
Earthquake
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Valkyrie Wall Breakers Electro Dragon Miner Ice Wizard Bandit
Fireball
Wall Breakers Electro Dragon Ice Wizard Bandit
Poison
Electro Dragon Ice Wizard
Lightning
Valkyrie Electro Dragon Ice Wizard Bandit
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Miner Ice Wizard Bandit Valkyrie Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Miner Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Wall Breakers Bandit
Valkyrie
Fire Spirit Wall Breakers Electro Dragon Bandit
Rocket
Miner
Wall Breakers
Miner Fire Spirit Valkyrie
Electro Dragon
Valkyrie Miner Ice Wizard
Miner
Fire Spirit Wall Breakers Rocket Electro Dragon Bandit
Ice Wizard
Electro Dragon Bandit
Bandit
Fire Spirit Valkyrie Miner Ice Wizard

Defense Synergies 0 6

Fire Spirit
Valkyrie
Valkyrie
Fire Spirit Electro Dragon Ice Wizard Bandit
Rocket
Wall Breakers
Electro Dragon
Valkyrie Ice Wizard
Miner
Ice Wizard
Valkyrie Electro Dragon Bandit
Bandit
Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Electro Dragon
Valkyrie Electro Dragon Ice Wizard Bandit
Rocket Fire Spirit Valkyrie Electro Dragon Ice Wizard Bandit
Valkyrie Electro Dragon Ice Wizard Bandit
Valkyrie Rocket
Fire Spirit Valkyrie Electro Dragon Ice Wizard Bandit
Rocket Fire Spirit Electro Dragon Ice Wizard
Rocket Valkyrie Electro Dragon Bandit
Ice Wizard
Fire Spirit Valkyrie Miner Ice Wizard Bandit
Valkyrie Ice Wizard Electro Dragon Bandit
Electro Dragon Ice Wizard
Fire Spirit Valkyrie Rocket Electro Dragon Ice Wizard Bandit
Fire Spirit Valkyrie Rocket Electro Dragon
Bandit
Rocket Bandit
Valkyrie Electro Dragon
Fire Spirit Valkyrie Electro Dragon Ice Wizard Bandit
Valkyrie Fire Spirit Electro Dragon Ice Wizard Bandit
Valkyrie Fire Spirit Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit
Bandit Valkyrie Rocket Electro Dragon Miner
Bandit Valkyrie Rocket Electro Dragon
Valkyrie Rocket Bandit
Valkyrie Bandit
Fire Spirit Rocket Electro Dragon Ice Wizard
Rocket Valkyrie Ice Wizard Bandit
Valkyrie
Rocket Electro Dragon Valkyrie Bandit
Valkyrie Electro Dragon
Rocket Valkyrie
Rocket Valkyrie Bandit
Valkyrie Electro Dragon
Electro Dragon Valkyrie Rocket
Valkyrie Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Electro Dragon Bandit
Electro Dragon Miner Ice Wizard Bandit
Rocket Electro Dragon Miner Bandit
Valkyrie Rocket
Rocket Fire Spirit Valkyrie
Fire Spirit Rocket Electro Dragon Ice Wizard
Fire Spirit
Fire Spirit Electro Dragon Ice Wizard
Miner Electro Dragon Bandit
Rocket Fire Spirit Electro Dragon
Rocket Miner Valkyrie Electro Dragon Bandit
Fire Spirit Rocket Electro Dragon
Rocket Fire Spirit Miner Bandit
Rocket Electro Dragon Bandit
Rocket Electro Dragon Bandit
Rocket Electro Dragon Bandit
Rocket
Rocket
Rocket Fire Spirit Electro Dragon Bandit
Rocket Fire Spirit Valkyrie Electro Dragon Miner
Rocket
Rocket
Rocket
Rocket Electro Dragon
Fire Spirit Valkyrie Electro Dragon Ice Wizard
Miner Electro Dragon Ice Wizard Bandit
Electro Dragon Miner Bandit
Rocket Miner Bandit
Fire Spirit Electro Dragon Ice Wizard
Rocket Electro Dragon
Rocket Electro Dragon Miner Bandit
Rocket Electro Dragon
Rocket
Fire Spirit Rocket Electro Dragon Bandit
Rocket Fire Spirit Electro Dragon Ice Wizard
Miner Valkyrie Rocket Electro Dragon
Electro Dragon
Rocket
Electro Dragon
Electro Dragon Rocket
Rocket Electro Dragon
Electro Dragon Rocket Miner Bandit

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