My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Spear Goblins Archers Hog Rider
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Valkyrie Wizard
The Log
Spear Goblins Archers Hog Rider
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Archers Hog Rider Wizard
Poison
Spear Goblins Archers Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Archers Arrows Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Archers Arrows

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider
Archers
Valkyrie Arrows Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers
Valkyrie
Spear Goblins Archers Hog Rider Wizard P.E.K.K.A
Hog Rider
Spear Goblins Arrows Valkyrie Rage Archers Wizard
Wizard
Valkyrie Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard
P.E.K.K.A
Arrows Archers Valkyrie Wizard

Defense Synergies 1 10

Spear Goblins
Archers Arrows Valkyrie P.E.K.K.A
Archers
Valkyrie Spear Goblins P.E.K.K.A
Arrows
Spear Goblins Valkyrie P.E.K.K.A
Valkyrie
Archers Spear Goblins Arrows Wizard P.E.K.K.A
Hog Rider
Wizard
Valkyrie P.E.K.K.A
Rage
P.E.K.K.A
Spear Goblins Archers Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Archers Valkyrie
P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Spear Goblins Archers Valkyrie
Spear Goblins Archers Arrows Wizard
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A
Spear Goblins Archers Valkyrie
Archers Valkyrie Spear Goblins Arrows Wizard
Arrows Spear Goblins Archers Wizard
P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Arrows P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Arrows Valkyrie P.E.K.K.A
Arrows Spear Goblins Archers Valkyrie Wizard
Arrows Valkyrie Wizard Spear Goblins Archers
P.E.K.K.A
Valkyrie Wizard Spear Goblins Archers Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Archers P.E.K.K.A
Archers Arrows Valkyrie Wizard
P.E.K.K.A Spear Goblins Valkyrie
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie
Arrows Wizard Archers
P.E.K.K.A Spear Goblins Archers Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Wizard
Wizard Archers Valkyrie
Spear Goblins Archers Valkyrie P.E.K.K.A
Arrows Valkyrie Archers Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Spear Goblins
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Archers Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Spear Goblins Archers
Archers Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
P.E.K.K.A

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