My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Witch
Zap
Minions Royal Giant Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Witch Electro Wizard
Fireball
Minions Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Valkyrie Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minions Royal Giant Valkyrie Witch The Log
Minions
Royal Giant Zap Valkyrie
Royal Giant
Minions Fireball Zap Witch The Log Electro Wizard
Fireball
Zap Royal Giant The Log Electro Wizard
Valkyrie
Zap Minions Witch Electro Wizard
Witch
Zap Royal Giant Valkyrie
The Log
Zap Royal Giant Fireball
Electro Wizard
Zap Royal Giant Fireball Valkyrie

Defense Synergies 4 14

Zap
Fireball Electro Wizard Minions Valkyrie Witch The Log
Minions
Valkyrie Zap The Log Electro Wizard
Royal Giant
Fireball
Zap The Log Valkyrie Electro Wizard
Valkyrie
Minions Zap Fireball Witch The Log Electro Wizard
Witch
Zap Valkyrie The Log Electro Wizard
The Log
Fireball Zap Minions Valkyrie Witch Electro Wizard
Electro Wizard
Zap Minions Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie The Log Electro Wizard
Zap Minions Valkyrie Witch The Log Electro Wizard
Witch Minions Valkyrie Electro Wizard
Witch Minions Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Zap Minions Valkyrie Electro Wizard
Minions Electro Wizard Zap Fireball Witch
Zap Fireball Valkyrie The Log Electro Wizard
Witch Minions
Valkyrie Electro Wizard
Minions Valkyrie Witch Electro Wizard Zap Fireball The Log
Minions Zap Fireball Witch Electro Wizard
Zap Minions Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Zap Minions Witch The Log Electro Wizard
Electro Wizard
Zap Fireball The Log Electro Wizard
Minions Fireball Valkyrie Witch Electro Wizard
Fireball Zap Minions Valkyrie Witch The Log Electro Wizard
Zap Valkyrie Witch The Log Minions Fireball Electro Wizard
Electro Wizard
Valkyrie Minions Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Valkyrie The Log
Zap Minions Valkyrie Witch The Log Electro Wizard
Valkyrie Zap Fireball The Log Electro Wizard
Valkyrie Witch
Fireball Zap Minions Witch Electro Wizard
Minions Fireball Valkyrie Witch Electro Wizard
Valkyrie
Zap Electro Wizard Minions Fireball Valkyrie Witch The Log
Witch
Minions Valkyrie Witch
Zap Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Zap Minions Fireball Valkyrie The Log
Minions Valkyrie Zap Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Zap Minions Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Electro Wizard
Zap Fireball Valkyrie The Log Electro Wizard
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Minions
Zap Fireball The Log Electro Wizard
Zap Fireball Valkyrie Witch The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Witch
Witch
Fireball The Log Zap Witch Electro Wizard
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Minions Fireball Witch
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Minions Fireball Witch
Fireball Zap Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball Witch The Log Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch The Log Electro Wizard

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