My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Electro Dragon Golem Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Valkyrie Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Golem Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Electro Dragon Lumberjack
Zap
Goblins
Barbarian Barrel
Goblins Rascals Valkyrie Royal Ghost Lumberjack
The Log
Goblins Rascals Lumberjack
Earthquake
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Valkyrie Electro Dragon Royal Ghost Lumberjack
Fireball
Rascals Electro Dragon Lumberjack
Poison
Rascals Electro Dragon
Lightning
Valkyrie Electro Dragon Lumberjack
Rocket
Rascals Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Royal Ghost Fireball Valkyrie Lumberjack Rascals Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Royal Ghost Fireball Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Rascals
Electro Dragon Lumberjack
Fireball
Golem
Valkyrie
Lumberjack Goblins Electro Dragon Royal Ghost
Electro Dragon
Golem Rascals Valkyrie
Golem
Fireball Electro Dragon Lumberjack
Royal Ghost
Valkyrie Lumberjack
Lumberjack
Valkyrie Rascals Golem Royal Ghost

Defense Synergies 0 6

Goblins
Electro Dragon
Rascals
Fireball
Valkyrie Lumberjack
Valkyrie
Fireball Electro Dragon Lumberjack
Electro Dragon
Goblins Valkyrie Lumberjack
Golem
Royal Ghost
Lumberjack
Fireball Valkyrie Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Dragon
Lumberjack Goblins Rascals Valkyrie Electro Dragon
Lumberjack Goblins Rascals Valkyrie Electro Dragon
Lumberjack Goblins Rascals Valkyrie Electro Dragon
Fireball Valkyrie Lumberjack
Fireball Goblins Rascals Valkyrie Electro Dragon Royal Ghost Lumberjack
Rascals Fireball Electro Dragon
Rascals Fireball Valkyrie Electro Dragon
Goblins Rascals Lumberjack
Goblins Rascals Valkyrie Royal Ghost Lumberjack
Goblins Valkyrie Rascals Fireball Electro Dragon Royal Ghost Lumberjack
Rascals Fireball Electro Dragon
Lumberjack Rascals Fireball Valkyrie Electro Dragon
Fireball Valkyrie Goblins Rascals Electro Dragon Royal Ghost Lumberjack
Rascals Lumberjack
Rascals Fireball Lumberjack
Goblins Rascals Fireball Valkyrie Electro Dragon Lumberjack
Fireball Goblins Rascals Valkyrie Electro Dragon Royal Ghost Lumberjack
Valkyrie Rascals Fireball Electro Dragon Royal Ghost Lumberjack
Lumberjack
Rascals Valkyrie Royal Ghost Goblins Fireball Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Lumberjack Goblins Fireball Royal Ghost
Fireball Valkyrie Electro Dragon Royal Ghost Lumberjack
Lumberjack Goblins Rascals Valkyrie Electro Dragon
Valkyrie Lumberjack Rascals Fireball
Rascals Valkyrie Lumberjack
Fireball Rascals Electro Dragon
Rascals Goblins Fireball Valkyrie Lumberjack
Rascals Valkyrie Lumberjack
Electro Dragon Goblins Fireball Valkyrie
Rascals Valkyrie Electro Dragon Lumberjack
Fireball Valkyrie
Rascals Fireball Valkyrie Lumberjack
Rascals Fireball Valkyrie Electro Dragon
Rascals Electro Dragon Goblins Fireball Valkyrie Lumberjack
Valkyrie Rascals Fireball Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Valkyrie Electro Dragon Royal Ghost
Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon
Rascals Fireball Valkyrie
Fireball Valkyrie
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Goblins Fireball Electro Dragon Lumberjack
Fireball Valkyrie Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Valkyrie Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Fireball Valkyrie Electro Dragon
Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Rascals Valkyrie Electro Dragon Lumberjack
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Rascals Fireball
Fireball Electro Dragon
Electro Dragon Fireball Royal Ghost

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