My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Knight Valkyrie Inferno Tower Wizard Giant Skeleton
The Log
Hog Rider Giant Skeleton
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Wizard Giant Skeleton
Fireball
Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Knight Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fireball Valkyrie Hog Rider Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Fireball Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Giant Skeleton
Knight
Hog Rider Arrows Fireball Wizard
Fireball
Arrows Hog Rider Knight
Valkyrie
Hog Rider Wizard Giant Skeleton
Hog Rider
Arrows Knight Fireball Valkyrie Wizard Giant Skeleton
Inferno Tower
Wizard
Knight Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Arrows Valkyrie Hog Rider Wizard

Defense Synergies 1 12

Arrows
Knight Fireball Valkyrie Inferno Tower Giant Skeleton
Knight
Inferno Tower Arrows Fireball Wizard
Fireball
Arrows Knight Valkyrie Inferno Tower
Valkyrie
Arrows Fireball Inferno Tower Wizard
Hog Rider
Inferno Tower
Knight Arrows Fireball Valkyrie
Wizard
Knight Valkyrie Giant Skeleton
Giant Skeleton
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Knight Valkyrie
Inferno Tower Knight Valkyrie Giant Skeleton
Inferno Tower Knight Valkyrie
Arrows Fireball Valkyrie Giant Skeleton
Arrows Fireball Valkyrie
Inferno Tower Arrows Fireball Wizard
Arrows Fireball Valkyrie Inferno Tower Giant Skeleton
Inferno Tower
Knight Valkyrie Inferno Tower Giant Skeleton
Valkyrie Arrows Knight Fireball Wizard Giant Skeleton
Arrows Inferno Tower Fireball Wizard
Inferno Tower Knight Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Arrows
Inferno Tower Knight
Inferno Tower Fireball
Wizard Arrows Knight Fireball Valkyrie Inferno Tower
Arrows Fireball Knight Valkyrie Wizard
Arrows Valkyrie Wizard Knight Fireball Giant Skeleton
Inferno Tower
Valkyrie Wizard Arrows Knight Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Inferno Tower Giant Skeleton
Fireball Arrows Knight Valkyrie Wizard
Giant Skeleton Knight Valkyrie Inferno Tower
Valkyrie Giant Skeleton Knight Fireball Inferno Tower
Inferno Tower Giant Skeleton Knight Valkyrie
Arrows Fireball Wizard
Knight Fireball Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight Valkyrie
Giant Skeleton Knight Fireball Valkyrie Inferno Tower
Inferno Tower
Knight Valkyrie Inferno Tower Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton
Giant Skeleton Knight Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Inferno Tower Knight Fireball Valkyrie Giant Skeleton
Arrows Valkyrie Fireball Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Knight Fireball Valkyrie Giant Skeleton
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Knight Fireball Valkyrie Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard
Fireball Giant Skeleton
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Knight Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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