My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Hunter Witch Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Witch Prince
Barbarian Barrel
Goblin Gang Valkyrie Hunter Witch
The Log
Goblin Gang Royal Giant Hunter Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Hunter Witch Prince
Fireball
Goblin Gang Hunter Witch
Poison
Goblin Gang Hunter Witch
Lightning
Valkyrie Hunter Witch Prince
Rocket
Valkyrie Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Valkyrie Hunter Witch Prince Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Valkyrie Hunter

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Valkyrie Prince Golem
Royal Giant
Fireball Hunter Goblin Gang Witch
Fireball
Royal Giant Golem
Valkyrie
Prince Goblin Gang Hunter Witch
Hunter
Royal Giant Valkyrie Prince Golem
Witch
Royal Giant Valkyrie Prince Golem
Prince
Valkyrie Goblin Gang Hunter Witch Golem
Golem
Fireball Goblin Gang Hunter Witch Prince

Defense Synergies 0 8

Goblin Gang
Valkyrie Prince
Royal Giant
Fireball
Valkyrie
Valkyrie
Goblin Gang Fireball Hunter Witch Prince
Hunter
Valkyrie Prince
Witch
Valkyrie Prince
Prince
Goblin Gang Valkyrie Hunter Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Hunter Goblin Gang Valkyrie Witch Prince
Goblin Gang Hunter Witch Prince Valkyrie
Hunter Witch Prince Goblin Gang Valkyrie
Fireball Valkyrie Prince
Goblin Gang Fireball Valkyrie Hunter
Hunter Goblin Gang Fireball Witch
Fireball Valkyrie
Hunter Witch Goblin Gang Prince
Goblin Gang Valkyrie Hunter Prince
Goblin Gang Valkyrie Witch Fireball Hunter
Hunter Goblin Gang Fireball Witch
Hunter Prince Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Goblin Gang Hunter Witch Prince
Goblin Gang Hunter Prince
Goblin Gang Fireball Hunter Prince
Goblin Gang Fireball Valkyrie Hunter Witch Prince
Fireball Goblin Gang Valkyrie Hunter Witch Prince
Valkyrie Hunter Witch Fireball
Hunter Prince
Goblin Gang Valkyrie Fireball Hunter Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch Prince
Fireball Goblin Gang Valkyrie Hunter Prince
Goblin Gang Valkyrie Hunter Witch Prince
Goblin Gang Valkyrie Hunter Prince Fireball
Goblin Gang Valkyrie Hunter Witch Prince
Fireball Goblin Gang Hunter Witch
Goblin Gang Prince Fireball Valkyrie Hunter Witch
Valkyrie Hunter Prince
Fireball Valkyrie Witch Prince
Witch Goblin Gang
Valkyrie Hunter Witch Prince
Fireball Valkyrie Prince
Prince Goblin Gang Fireball Valkyrie Hunter Witch
Fireball Valkyrie Witch
Goblin Gang Witch Fireball Valkyrie Hunter Prince
Valkyrie Fireball Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Hunter Witch
Witch
Fireball Hunter
Fireball
Goblin Gang Fireball Prince
Fireball Valkyrie Prince
Fireball
Fireball Hunter
Fireball
Fireball Prince
Fireball Hunter Witch
Fireball
Fireball
Fireball Hunter Prince
Fireball Valkyrie Witch
Fireball Prince
Fireball
Prince
Fireball
Fireball Valkyrie Hunter Witch
Witch
Fireball Hunter Witch
Fireball Witch Prince
Fireball
Fireball Hunter Witch
Fireball Witch
Fireball
Fireball Hunter
Fireball
Prince
Fireball
Goblin Gang Fireball Witch Prince
Fireball Hunter Witch
Fireball
Fireball Goblin Gang Valkyrie Hunter Prince
Fireball
Fireball
Prince
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Prince

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