My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Valkyrie Hog Rider Freeze Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie
Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Freeze The Log
Valkyrie
Hog Rider Goblin Gang Wizard
Hog Rider
Goblin Gang Fireball Valkyrie Freeze The Log Minion Horde Wizard
Wizard
Valkyrie Hog Rider
Freeze
Hog Rider Minion Horde Fireball
The Log
Hog Rider Fireball

Defense Synergies 1 11

Goblin Gang
Valkyrie The Log
Minion Horde
Freeze The Log
Fireball
The Log Valkyrie Freeze
Valkyrie
Goblin Gang Fireball Wizard Freeze The Log
Hog Rider
Wizard
Valkyrie Freeze The Log
Freeze
Minion Horde Fireball Valkyrie Wizard
The Log
Fireball Goblin Gang Minion Horde Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard The Log
Minion Horde Goblin Gang Valkyrie The Log
Goblin Gang Minion Horde Valkyrie Freeze
Minion Horde Goblin Gang Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball Freeze The Log Valkyrie
Minion Horde Goblin Gang Fireball Wizard Freeze
Fireball Valkyrie The Log
Minion Horde Goblin Gang
Goblin Gang Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Fireball Wizard Freeze The Log
Minion Horde Goblin Gang Fireball Wizard
Minion Horde Goblin Gang Fireball Valkyrie Wizard Freeze The Log
Fireball Valkyrie Wizard Goblin Gang Minion Horde Freeze The Log
Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball Freeze The Log
Minion Horde Wizard Goblin Gang Fireball Valkyrie
Fireball Goblin Gang Minion Horde Valkyrie Wizard The Log
Valkyrie Wizard Freeze The Log Fireball
Goblin Gang Valkyrie Wizard Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Valkyrie Wizard The Log
Goblin Gang Minion Horde Valkyrie The Log
Goblin Gang Valkyrie Minion Horde Fireball The Log
Goblin Gang Minion Horde Valkyrie
Fireball Wizard Goblin Gang Minion Horde Freeze
Goblin Gang Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Minion Horde Freeze Fireball Valkyrie The Log
Goblin Gang Minion Horde
Minion Horde Valkyrie
Fireball Valkyrie The Log
Goblin Gang Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie
Goblin Gang Minion Horde Fireball Valkyrie Freeze The Log
Valkyrie Minion Horde Fireball Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Freeze The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball Valkyrie Freeze The Log
Fireball Wizard Minion Horde Valkyrie The Log
Fireball Wizard Minion Horde Freeze
Minion Horde Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Goblin Gang Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Minion Horde Fireball Freeze
Fireball The Log
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Wizard The Log
Fireball Freeze
Minion Horde
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Minion Horde Fireball The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
Freeze The Log Fireball Valkyrie Wizard
Minion Horde
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard The Log
Minion Horde Goblin Gang Fireball Freeze
Fireball Wizard
Freeze
The Log Fireball
Fireball Goblin Gang Minion Horde Valkyrie Wizard
The Log Fireball Wizard
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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