My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Hog Rider
Giant Snowball
Skeletons Bats Goblin Gang Hog Rider
Zap
Skeletons Bats Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Valkyrie
The Log
Skeletons Ice Spirit Goblin Gang Hog Rider
Earthquake
Skeletons Goblin Gang Hog Rider
Arrows
Skeletons Ice Spirit Bats Goblin Gang
Royal Delivery
Skeletons Ice Spirit Bats Goblin Gang Valkyrie Hog Rider
Fireball
Goblin Gang Hog Rider
Poison
Bats Goblin Gang
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Goblin Gang Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Valkyrie Hog Rider Bats
Bats
Valkyrie Hog Rider Ice Spirit Zap
Zap
Ice Spirit Fireball Hog Rider Bats Valkyrie
Goblin Gang
Hog Rider Valkyrie
Fireball
Zap Hog Rider
Valkyrie
Ice Spirit Bats Hog Rider Zap Goblin Gang
Hog Rider
Ice Spirit Bats Zap Goblin Gang Fireball Valkyrie

Defense Synergies 3 12

Skeletons
Ice Spirit Bats Zap
Ice Spirit
Zap Goblin Gang Skeletons Bats Fireball Valkyrie
Bats
Skeletons Ice Spirit Zap Valkyrie
Zap
Ice Spirit Fireball Skeletons Bats Goblin Gang Valkyrie
Goblin Gang
Ice Spirit Zap Valkyrie
Fireball
Zap Ice Spirit Valkyrie
Valkyrie
Ice Spirit Bats Zap Goblin Gang Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Skeletons Ice Spirit Bats Zap Goblin Gang Valkyrie
Goblin Gang Skeletons Bats Valkyrie
Skeletons Bats Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Skeletons Bats Zap Valkyrie
Bats Ice Spirit Zap Goblin Gang Fireball
Zap Fireball Valkyrie
Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Valkyrie
Bats Goblin Gang Valkyrie Skeletons Zap Fireball
Bats Zap Goblin Gang Fireball
Skeletons Ice Spirit Bats Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Ice Spirit Bats Zap Goblin Gang
Goblin Gang
Ice Spirit Zap Goblin Gang Fireball
Skeletons Bats Goblin Gang Fireball Valkyrie
Ice Spirit Fireball Bats Zap Goblin Gang Valkyrie
Zap Valkyrie Ice Spirit Bats Fireball
Goblin Gang Valkyrie Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Zap Fireball
Fireball Zap Goblin Gang Valkyrie
Goblin Gang Skeletons Ice Spirit Bats Zap Valkyrie
Goblin Gang Valkyrie Bats Zap Fireball
Skeletons Goblin Gang Valkyrie
Fireball Skeletons Ice Spirit Bats Zap Goblin Gang
Goblin Gang Skeletons Bats Fireball Valkyrie
Valkyrie
Zap Skeletons Ice Spirit Bats Fireball Valkyrie
Skeletons Goblin Gang
Bats Valkyrie
Zap Fireball Valkyrie
Skeletons Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Skeletons Ice Spirit Bats Zap Fireball Valkyrie
Bats Valkyrie Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Ice Spirit Bats Zap
Fireball Ice Spirit Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Valkyrie
Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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