My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Balloon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon Lava Hound
Giant Snowball
Goblin Gang Zappies Goblin Barrel Balloon Lava Hound
Zap
Goblin Gang Zappies Goblin Barrel Balloon Lava Hound
Barbarian Barrel
Goblin Gang Valkyrie Zappies Goblin Barrel Ice Wizard
The Log
Goblin Gang Zappies Goblin Barrel
Earthquake
Goblin Gang Zappies Goblin Barrel
Arrows
Goblin Gang Zappies Goblin Barrel Lava Hound
Royal Delivery
Goblin Gang Valkyrie Zappies Goblin Barrel Balloon Ice Wizard Lava Hound
Fireball
Goblin Gang Zappies Goblin Barrel Balloon Ice Wizard Lava Hound
Poison
Goblin Gang Zappies Balloon Ice Wizard Lava Hound
Lightning
Valkyrie Balloon Ice Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Ice Wizard Valkyrie Zappies Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Ice Wizard Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie Balloon Lava Hound
Valkyrie
Goblin Barrel Balloon Goblin Gang Zappies
Zappies
Valkyrie Goblin Barrel Balloon Lava Hound
Rocket
Lava Hound
Goblin Barrel
Goblin Gang Valkyrie Zappies Balloon Ice Wizard Lava Hound
Balloon
Valkyrie Lava Hound Goblin Gang Zappies Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel Balloon
Lava Hound
Balloon Goblin Gang Zappies Rocket Goblin Barrel

Defense Synergies 0 5

Goblin Gang
Valkyrie Zappies Ice Wizard
Valkyrie
Goblin Gang Zappies Ice Wizard
Zappies
Goblin Gang Valkyrie
Rocket
Goblin Barrel
Balloon
Ice Wizard
Goblin Gang Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Zappies
Goblin Gang Valkyrie Zappies Ice Wizard
Goblin Gang Rocket Valkyrie Zappies Ice Wizard
Goblin Gang Valkyrie Zappies Ice Wizard
Valkyrie Rocket
Goblin Gang Valkyrie Zappies Ice Wizard
Rocket Goblin Gang Zappies Ice Wizard
Rocket Valkyrie
Zappies Goblin Gang Ice Wizard
Goblin Gang Valkyrie Zappies Ice Wizard
Goblin Gang Valkyrie Ice Wizard Zappies
Goblin Gang Zappies Ice Wizard
Goblin Gang Valkyrie Zappies Rocket Ice Wizard
Valkyrie Rocket Goblin Gang Zappies
Goblin Gang Zappies
Rocket Goblin Gang Zappies
Goblin Gang Valkyrie Zappies
Goblin Gang Valkyrie Zappies Ice Wizard
Valkyrie Zappies Ice Wizard
Zappies
Goblin Gang Valkyrie Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zappies
Goblin Gang Valkyrie Rocket
Goblin Gang Zappies Valkyrie Rocket
Goblin Gang Valkyrie Rocket Zappies
Goblin Gang Valkyrie Zappies
Rocket Goblin Gang Zappies Ice Wizard
Goblin Gang Rocket Valkyrie Zappies Ice Wizard
Valkyrie Zappies
Rocket Valkyrie Zappies
Goblin Gang Zappies
Valkyrie Zappies
Rocket Valkyrie
Rocket Goblin Gang Valkyrie Zappies
Valkyrie Zappies
Goblin Gang Zappies Valkyrie Rocket
Valkyrie Zappies Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Ice Wizard
Rocket
Valkyrie Rocket
Rocket Valkyrie
Rocket Ice Wizard
Ice Wizard
Rocket Goblin Gang
Rocket Valkyrie
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Valkyrie
Rocket
Rocket
Rocket
Rocket
Valkyrie Ice Wizard
Ice Wizard
Rocket
Ice Wizard
Rocket Zappies
Rocket
Rocket Zappies
Rocket
Goblin Gang Zappies Rocket
Rocket Zappies Ice Wizard
Goblin Gang Valkyrie Rocket
Rocket
Goblin Gang Zappies Rocket
Zappies Rocket
Rocket

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