My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel Electro Dragon
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Wizard Goblin Barrel Electro Dragon
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel Electro Dragon
Poison
Bats Goblin Gang Wizard Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Valkyrie Hog Rider Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Valkyrie
Bats Hog Rider Goblin Barrel Goblin Gang Wizard Electro Dragon
Hog Rider
Bats Goblin Gang Valkyrie The Log Wizard Goblin Barrel
Wizard
Valkyrie Hog Rider
Goblin Barrel
Goblin Gang Valkyrie Bats Hog Rider
Electro Dragon
Valkyrie
The Log
Hog Rider

Defense Synergies 0 9

Bats
Valkyrie The Log
Goblin Gang
Valkyrie The Log
Valkyrie
Bats Goblin Gang Wizard Electro Dragon The Log
Hog Rider
Wizard
Valkyrie The Log
Goblin Barrel
Electro Dragon
Valkyrie The Log
The Log
Bats Goblin Gang Valkyrie Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Dragon The Log
Bats Goblin Gang Valkyrie Electro Dragon The Log
Goblin Gang Bats Valkyrie Electro Dragon
Bats Goblin Gang Valkyrie Electro Dragon
Valkyrie The Log
Goblin Gang The Log Bats Valkyrie Electro Dragon
Bats Goblin Gang Wizard Electro Dragon
Valkyrie Electro Dragon The Log
Goblin Gang
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Wizard Electro Dragon The Log
Bats Goblin Gang Wizard Electro Dragon
Bats Goblin Gang Valkyrie Wizard Electro Dragon The Log
Valkyrie Wizard Bats Goblin Gang Electro Dragon The Log
Goblin Gang
Goblin Gang The Log
Wizard Bats Goblin Gang Valkyrie Electro Dragon
Bats Goblin Gang Valkyrie Wizard Electro Dragon The Log
Valkyrie Wizard The Log Bats Electro Dragon
Goblin Gang Valkyrie Wizard Bats Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Valkyrie Wizard Electro Dragon The Log
Goblin Gang Bats Valkyrie Electro Dragon The Log
Goblin Gang Valkyrie Bats The Log
Goblin Gang Valkyrie
Wizard Bats Goblin Gang Electro Dragon
Goblin Gang Bats Valkyrie
Valkyrie
Electro Dragon Bats Valkyrie The Log
Goblin Gang
Bats Valkyrie Electro Dragon
Valkyrie The Log
Goblin Gang Valkyrie Wizard
Wizard Valkyrie Electro Dragon
Goblin Gang Electro Dragon Bats Valkyrie The Log
Bats Valkyrie Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Bats Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Bats Goblin Gang Electro Dragon
Valkyrie Wizard Electro Dragon The Log
Wizard Electro Dragon
The Log
Electro Dragon
The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
Bats
Wizard Electro Dragon The Log
Valkyrie Wizard Electro Dragon The Log
The Log
Wizard
The Log
Electro Dragon The Log
The Log Valkyrie Wizard Electro Dragon
The Log Wizard Electro Dragon
Wizard Electro Dragon The Log
The Log
Bats Wizard Electro Dragon
Electro Dragon Bats Wizard
Wizard Electro Dragon The Log
Electro Dragon
Wizard The Log
Bats Goblin Gang Electro Dragon
Wizard Electro Dragon
The Log
Goblin Gang Valkyrie Wizard Electro Dragon
The Log Wizard Electro Dragon
Electro Dragon
Electro Dragon Bats Goblin Gang The Log
Bats Electro Dragon
Electro Dragon The Log

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