My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Minion Horde Valkyrie Wall Breakers Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Bandit Ram Rider
Giant Snowball
Fire Spirit Goblins Minion Horde Wall Breakers Ram Rider
Zap
Fire Spirit Goblins Minion Horde Wall Breakers Bandit Ram Rider
Barbarian Barrel
Fire Spirit Goblins Valkyrie Wall Breakers Bandit
The Log
Fire Spirit Goblins Wall Breakers Bandit Ram Rider
Earthquake
Arrows
Fire Spirit Goblins Minion Horde Wall Breakers
Royal Delivery
Fire Spirit Goblins Minion Horde Valkyrie Wall Breakers Bandit Ram Rider
Fireball
Minion Horde Wall Breakers Bandit Ram Rider
Poison
Minion Horde
Lightning
Valkyrie Bandit Ram Rider
Rocket
Minion Horde Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Wall Breakers Bandit Valkyrie Minion Horde Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap Wall Breakers

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Wall Breakers Bandit Ram Rider
Goblins
Zap Valkyrie
Zap
Ram Rider Fire Spirit Goblins Minion Horde Valkyrie Wall Breakers Bandit
Minion Horde
Zap
Valkyrie
Fire Spirit Goblins Zap Wall Breakers Bandit Ram Rider
Wall Breakers
Fire Spirit Zap Valkyrie
Bandit
Fire Spirit Zap Valkyrie Ram Rider
Ram Rider
Zap Fire Spirit Valkyrie Bandit

Defense Synergies 0 11

Fire Spirit
Zap Valkyrie
Goblins
Zap Minion Horde Bandit
Zap
Fire Spirit Goblins Minion Horde Valkyrie Bandit Ram Rider
Minion Horde
Goblins Zap
Valkyrie
Fire Spirit Zap Bandit
Wall Breakers
Bandit
Goblins Zap Valkyrie Ram Rider
Ram Rider
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Ram Rider
Minion Horde Goblins Zap Valkyrie Bandit Ram Rider
Minion Horde Ram Rider Fire Spirit Goblins Valkyrie Bandit
Minion Horde Goblins Valkyrie Bandit Ram Rider
Valkyrie
Fire Spirit Goblins Zap Valkyrie Bandit
Minion Horde Ram Rider Fire Spirit Zap
Zap Valkyrie Bandit Ram Rider
Minion Horde Goblins
Fire Spirit Goblins Minion Horde Valkyrie Bandit
Goblins Minion Horde Valkyrie Zap Bandit Ram Rider
Minion Horde Zap Ram Rider
Minion Horde Fire Spirit Zap Valkyrie Bandit Ram Rider
Fire Spirit Valkyrie Goblins Zap Minion Horde
Minion Horde Bandit Ram Rider
Minion Horde Zap Bandit Ram Rider
Minion Horde Goblins Valkyrie
Fire Spirit Goblins Zap Minion Horde Valkyrie Bandit Ram Rider
Zap Valkyrie Fire Spirit Bandit Ram Rider
Ram Rider
Valkyrie Fire Spirit Goblins Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Bandit
Bandit Zap Valkyrie
Bandit Goblins Zap Minion Horde Valkyrie Ram Rider
Valkyrie Zap Minion Horde Bandit Ram Rider
Minion Horde Valkyrie Bandit Ram Rider
Fire Spirit Zap Minion Horde Ram Rider
Goblins Minion Horde Valkyrie Bandit Ram Rider
Minion Horde Valkyrie
Zap Minion Horde Goblins Valkyrie Bandit
Minion Horde
Minion Horde Valkyrie
Zap Valkyrie
Minion Horde Valkyrie Bandit Ram Rider
Minion Horde Valkyrie
Goblins Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Bandit
Zap Bandit Ram Rider
Minion Horde Bandit
Valkyrie
Fire Spirit Zap Minion Horde Valkyrie
Fire Spirit Zap Minion Horde Ram Rider
Fire Spirit Minion Horde
Fire Spirit Zap Ram Rider
Zap Bandit Ram Rider
Fire Spirit Goblins Minion Horde
Zap Minion Horde Valkyrie Bandit Ram Rider
Fire Spirit Zap
Fire Spirit Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Bandit
Minion Horde Bandit
Minion Horde
Fire Spirit Zap Bandit
Fire Spirit Zap Valkyrie
Minion Horde
Zap Minion Horde
Zap Fire Spirit Valkyrie
Minion Horde
Zap Bandit Ram Rider
Zap Bandit Ram Rider
Zap Bandit
Fire Spirit Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Bandit
Fire Spirit Zap Ram Rider
Minion Horde Valkyrie
Zap
Zap
Minion Horde
Zap Minion Horde
Zap
Zap Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: