My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Valkyrie Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Lava Hound
Giant Snowball
Skeletons Lava Hound
Zap
Skeletons Royal Giant Lava Hound
Barbarian Barrel
Skeletons Valkyrie Wizard
The Log
Skeletons Royal Giant Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Lava Hound
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Wizard Lava Hound
Fireball
Wizard Lava Hound
Poison
Wizard Lava Hound
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mini P.E.K.K.A Valkyrie Poison Wizard Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Lava Hound Mini P.E.K.K.A
Royal Giant
Arrows Poison Wizard
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie
Poison
Royal Giant Lava Hound
Lava Hound
Arrows Poison

Defense Synergies 0 8

Skeletons
Mini P.E.K.K.A Wizard Poison
Arrows
Mini P.E.K.K.A Valkyrie
Royal Giant
Mini P.E.K.K.A
Skeletons Arrows Valkyrie Wizard
Valkyrie
Arrows Mini P.E.K.K.A Wizard
Wizard
Skeletons Mini P.E.K.K.A Valkyrie
Poison
Skeletons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Poison
Arrows Skeletons Valkyrie
Arrows Wizard Poison
Arrows Valkyrie Poison
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Poison Skeletons Arrows Wizard
Arrows Wizard Poison
Mini P.E.K.K.A Skeletons Valkyrie Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Skeletons Arrows Mini P.E.K.K.A Valkyrie Poison
Arrows Valkyrie Wizard
Arrows Valkyrie Wizard Poison
Mini P.E.K.K.A
Valkyrie Wizard Arrows Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons
Poison Arrows Mini P.E.K.K.A Valkyrie Wizard
Skeletons Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie
Arrows Wizard Poison Skeletons
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie Poison
Skeletons
Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Poison
Mini P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie Poison
Arrows Valkyrie Poison Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison
Arrows Poison
Arrows Valkyrie Poison
Wizard Poison Arrows Valkyrie
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Mini P.E.K.K.A Poison
Poison Arrows Valkyrie Wizard
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Poison
Arrows Valkyrie Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Valkyrie Wizard
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Poison Arrows Wizard
Wizard Poison
Mini P.E.K.K.A
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Poison Arrows Wizard
Arrows
Poison Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard Poison
Arrows Poison
Poison
Poison
Poison

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