My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Wall Breakers Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Giant Skeleton
Giant Snowball
Goblins Musketeer Wall Breakers Baby Dragon
Zap
Goblins Wall Breakers
Barbarian Barrel
Goblins Elite Barbarians Musketeer Wall Breakers Giant Skeleton
The Log
Goblins Elite Barbarians Musketeer Wall Breakers Giant Skeleton
Earthquake
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Elite Barbarians Musketeer Wall Breakers Baby Dragon Giant Skeleton
Fireball
Elite Barbarians Musketeer Wall Breakers Baby Dragon
Poison
Musketeer
Lightning
Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Tornado Musketeer Baby Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Elite Barbarians Wall Breakers Giant Skeleton
Elite Barbarians
Arrows
Musketeer
Baby Dragon Giant Skeleton
Wall Breakers
Arrows Baby Dragon
Tornado
Baby Dragon Giant Skeleton
Baby Dragon
Tornado Goblins Musketeer Wall Breakers Giant Skeleton
Giant Skeleton
Arrows Musketeer Tornado Baby Dragon

Defense Synergies 0 10

Goblins
Musketeer Giant Skeleton
Arrows
Tornado Giant Skeleton
Elite Barbarians
Musketeer
Goblins Tornado Baby Dragon Giant Skeleton
Wall Breakers
Tornado
Arrows Musketeer Baby Dragon Giant Skeleton
Baby Dragon
Musketeer Tornado Giant Skeleton
Giant Skeleton
Goblins Arrows Musketeer Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Elite Barbarians Goblins Musketeer
Tornado Goblins Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Goblins Musketeer
Arrows Elite Barbarians Tornado Giant Skeleton
Arrows Tornado Goblins Musketeer Baby Dragon
Musketeer Tornado Arrows Baby Dragon
Arrows Musketeer Baby Dragon Giant Skeleton
Goblins Elite Barbarians Musketeer Tornado
Elite Barbarians Tornado Goblins Musketeer Giant Skeleton
Goblins Arrows Musketeer Tornado Baby Dragon Giant Skeleton
Arrows Musketeer Tornado Baby Dragon
Elite Barbarians Musketeer Giant Skeleton
Goblins Arrows Tornado Baby Dragon
Elite Barbarians
Tornado Elite Barbarians
Goblins Arrows Elite Barbarians Musketeer Tornado
Arrows Goblins Elite Barbarians Musketeer Tornado Baby Dragon
Arrows Tornado Baby Dragon Musketeer Giant Skeleton
Elite Barbarians Musketeer Tornado
Goblins Arrows Elite Barbarians Musketeer Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Giant Skeleton
Arrows Elite Barbarians Musketeer Baby Dragon
Giant Skeleton Goblins Elite Barbarians Musketeer
Giant Skeleton Elite Barbarians Musketeer Tornado
Giant Skeleton Elite Barbarians Musketeer
Arrows Musketeer Tornado Baby Dragon
Goblins Elite Barbarians Musketeer Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Goblins Elite Barbarians Tornado Baby Dragon
Musketeer
Elite Barbarians Musketeer Giant Skeleton
Arrows Elite Barbarians Tornado Giant Skeleton
Elite Barbarians Giant Skeleton
Musketeer Baby Dragon
Elite Barbarians Goblins Musketeer Tornado Baby Dragon Giant Skeleton
Arrows Elite Barbarians Musketeer Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon Giant Skeleton
Arrows Musketeer Tornado Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Musketeer Giant Skeleton
Arrows Baby Dragon
Arrows Musketeer Tornado Baby Dragon
Arrows Musketeer Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado
Goblins Elite Barbarians Musketeer Tornado
Arrows Musketeer Tornado
Arrows Musketeer Tornado Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Elite Barbarians Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Tornado
Arrows Musketeer Baby Dragon
Arrows Tornado Baby Dragon
Musketeer Baby Dragon Giant Skeleton
Arrows Tornado
Musketeer Tornado
Arrows Musketeer Baby Dragon
Arrows Tornado Baby Dragon
Arrows Musketeer Tornado Baby Dragon
Arrows Musketeer Tornado Baby Dragon
Arrows Musketeer Tornado Baby Dragon
Elite Barbarians Arrows Musketeer Tornado Baby Dragon
Musketeer
Elite Barbarians
Arrows Musketeer
Arrows
Giant Skeleton
Arrows
Musketeer
Arrows Musketeer Tornado Baby Dragon
Arrows
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Tornado Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Musketeer Tornado Baby Dragon Giant Skeleton
Musketeer Tornado
Musketeer Tornado Baby Dragon Giant Skeleton

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