My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Valkyrie Wizard Three Musketeers Giant Skeleton
The Log
Three Musketeers Giant Skeleton
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Three Musketeers Giant Skeleton
Fireball
Wizard Three Musketeers
Poison
Wizard Three Musketeers
Lightning
Valkyrie Wizard Three Musketeers
Rocket
Valkyrie Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Tornado Valkyrie Wizard Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Tornado Valkyrie Three Musketeers Giant Skeleton
Arrows
Zap Mirror Giant Skeleton
Valkyrie
Zap Wizard Three Musketeers Tornado Giant Skeleton
Wizard
Tornado Valkyrie Giant Skeleton
Three Musketeers
Zap Valkyrie Mirror Tornado
Mirror
Zap Arrows Three Musketeers Tornado Giant Skeleton
Tornado
Zap Wizard Valkyrie Three Musketeers Mirror Giant Skeleton
Giant Skeleton
Zap Arrows Valkyrie Wizard Mirror Tornado

Defense Synergies 4 14

Zap
Mirror Arrows Valkyrie Three Musketeers Tornado Giant Skeleton
Arrows
Mirror Zap Valkyrie Tornado Giant Skeleton
Valkyrie
Zap Arrows Wizard Mirror Tornado
Wizard
Tornado Valkyrie Giant Skeleton
Three Musketeers
Zap Tornado
Mirror
Zap Arrows Tornado Valkyrie
Tornado
Wizard Mirror Zap Arrows Valkyrie Three Musketeers Giant Skeleton
Giant Skeleton
Zap Arrows Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Zap Valkyrie Three Musketeers
Three Musketeers Tornado Valkyrie Giant Skeleton
Three Musketeers Valkyrie
Arrows Valkyrie Tornado Giant Skeleton
Arrows Tornado Zap Valkyrie
Three Musketeers Tornado Zap Arrows Wizard
Zap Arrows Valkyrie Giant Skeleton
Three Musketeers Tornado
Tornado Valkyrie Giant Skeleton
Valkyrie Zap Arrows Wizard Tornado Giant Skeleton
Arrows Three Musketeers Zap Wizard Tornado
Zap Valkyrie Wizard Three Musketeers Giant Skeleton
Valkyrie Wizard Three Musketeers Zap Arrows Tornado
Three Musketeers
Tornado Zap Three Musketeers
Wizard Three Musketeers Arrows Valkyrie Tornado
Arrows Zap Valkyrie Wizard Three Musketeers Tornado
Zap Arrows Valkyrie Wizard Tornado Giant Skeleton
Three Musketeers Tornado
Valkyrie Wizard Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton
Zap Arrows Valkyrie Wizard
Giant Skeleton Zap Valkyrie
Valkyrie Giant Skeleton Zap Tornado
Giant Skeleton Valkyrie Three Musketeers
Arrows Wizard Zap Three Musketeers Tornado
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Zap Giant Skeleton Valkyrie Tornado
Three Musketeers
Valkyrie Giant Skeleton
Zap Arrows Valkyrie Tornado Giant Skeleton
Giant Skeleton Valkyrie Wizard Three Musketeers
Wizard Valkyrie Three Musketeers
Zap Valkyrie Three Musketeers Tornado Giant Skeleton
Arrows Valkyrie Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Zap Tornado
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Three Musketeers Tornado
Zap Arrows Valkyrie Wizard Tornado
Zap Arrows Wizard Tornado
Three Musketeers
Arrows
Zap Arrows
Zap Arrows Wizard Three Musketeers
Arrows Wizard Three Musketeers
Arrows Three Musketeers Tornado
Zap Arrows Wizard Three Musketeers
Zap Arrows Valkyrie Wizard Tornado
Giant Skeleton
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Valkyrie Wizard
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Zap Arrows Wizard Tornado
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Giant Skeleton
Arrows Wizard
Zap
Zap Arrows Wizard Three Musketeers Tornado
Arrows
Valkyrie Wizard Three Musketeers
Arrows Zap Wizard
Zap Arrows Tornado Giant Skeleton
Three Musketeers
Zap Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: