My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram
Giant Snowball
Goblins Minions Cannon Battle Ram Lumberjack
Zap
Goblins Minions Cannon Royal Giant Battle Ram
Barbarian Barrel
Goblins Cannon Battle Ram Lumberjack
The Log
Goblins Cannon Royal Giant Battle Ram Lumberjack
Earthquake
Cannon
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Battle Ram Lumberjack
Fireball
Minions Cannon Battle Ram Lumberjack
Poison
Minions Cannon
Lightning
Cannon Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Minions Cannon Tornado Battle Ram Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Minions Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Battle Ram
Minions
Royal Giant Battle Ram Lumberjack
Cannon
Royal Giant
Minions Goblins Tornado The Log Lumberjack
Battle Ram
The Log Goblins Minions Tornado Lumberjack
Tornado
Royal Giant Battle Ram The Log
The Log
Battle Ram Royal Giant Tornado Lumberjack
Lumberjack
Minions Royal Giant Battle Ram The Log

Defense Synergies 1 8

Goblins
Cannon The Log
Minions
Cannon The Log Lumberjack
Cannon
The Log Goblins Minions Lumberjack
Royal Giant
Battle Ram
Tornado
The Log
The Log
Cannon Goblins Minions Tornado Lumberjack
Lumberjack
Minions Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon The Log
Lumberjack Goblins Minions Cannon The Log
Cannon Tornado Lumberjack Goblins Minions
Cannon Lumberjack Goblins Minions
Tornado The Log Lumberjack
Tornado The Log Goblins Minions Cannon Lumberjack
Minions Tornado Cannon
Cannon The Log
Cannon Goblins Minions Tornado Lumberjack
Tornado Goblins Cannon Lumberjack
Goblins Minions Cannon Tornado The Log Lumberjack
Minions Tornado
Cannon Lumberjack Minions The Log
Goblins Minions Cannon Tornado The Log Lumberjack
Cannon Lumberjack
Tornado Cannon The Log Lumberjack
Goblins Minions Cannon Tornado Lumberjack
Cannon Goblins Minions Tornado The Log Lumberjack
Tornado The Log Minions Cannon Lumberjack
Cannon Tornado Lumberjack
Goblins Minions Cannon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins
The Log Lumberjack
Lumberjack Goblins Minions The Log
Lumberjack Tornado The Log
Cannon Lumberjack
Minions Tornado
Goblins Minions Lumberjack
Lumberjack
Goblins Minions Tornado The Log
Cannon
Minions Lumberjack
Tornado The Log
Cannon Lumberjack
Cannon
Goblins Minions Tornado The Log Lumberjack
Minions Cannon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
The Log
Minions Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Goblins Minions Tornado Lumberjack
Tornado The Log
Tornado
The Log
Minions
The Log
The Log
The Log
Tornado
Minions
The Log
Tornado The Log
Minions The Log
Tornado
Tornado The Log
The Log
Tornado The Log
The Log Tornado
Tornado The Log
Tornado The Log
Tornado
Minions
The Log
The Log
Minions
Tornado
The Log
Lumberjack
The Log
Tornado
Minions Tornado The Log
Tornado
Tornado The Log

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