My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard Executioner P.E.K.K.A Electro Wizard
Fireball
Wizard Executioner Electro Wizard
Poison
Wizard Executioner Electro Wizard
Lightning
Wizard Executioner Electro Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tornado Fireball Electro Wizard Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Tornado Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado The Log Electro Wizard
Wizard
Tornado Rage P.E.K.K.A
Rage
Wizard Electro Wizard
Tornado
Fireball Wizard Executioner P.E.K.K.A The Log
Executioner
Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Electro Wizard Wizard Executioner The Log
The Log
Fireball Tornado Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Rage

Defense Synergies 6 9

Fireball
Tornado The Log Electro Wizard
Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Rage
Tornado
Fireball Wizard Executioner P.E.K.K.A The Log Electro Wizard
Executioner
Tornado The Log
P.E.K.K.A
Tornado The Log Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Wizard Tornado Executioner Electro Wizard
Electro Wizard
Fireball Wizard Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner The Log Electro Wizard
P.E.K.K.A Executioner The Log Electro Wizard
Tornado P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Executioner Electro Wizard
Tornado Electro Wizard Fireball Wizard Executioner
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Electro Wizard
Executioner Electro Wizard Fireball Wizard Tornado The Log
Executioner Fireball Wizard Tornado Electro Wizard
P.E.K.K.A Fireball Wizard The Log Electro Wizard
Fireball Wizard Executioner Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Fireball P.E.K.K.A The Log Electro Wizard
Wizard Fireball Tornado Executioner P.E.K.K.A Electro Wizard
Fireball Wizard Tornado Executioner The Log Electro Wizard
Wizard Tornado Executioner The Log Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Fireball Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard Executioner The Log
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Fireball Tornado The Log Electro Wizard
P.E.K.K.A Executioner
Fireball Wizard Executioner Tornado Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Tornado The Log Electro Wizard
P.E.K.K.A Fireball Wizard Executioner
Wizard Fireball Executioner
Electro Wizard Fireball Tornado Executioner P.E.K.K.A The Log
Executioner Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Executioner The Log
Fireball Wizard Executioner Tornado
Wizard Tornado Executioner The Log
Fireball The Log Wizard Tornado Executioner
Fireball The Log Wizard Tornado
Fireball Tornado Electro Wizard
Fireball Wizard Tornado The Log Electro Wizard
Fireball Wizard Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Wizard Executioner The Log
Fireball Wizard Executioner The Log
Fireball Tornado
Fireball Wizard Executioner The Log Electro Wizard
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard Executioner
Fireball The Log Wizard Tornado Executioner Electro Wizard
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado Executioner Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Wizard Tornado Executioner Electro Wizard
The Log Fireball
Fireball Wizard Executioner Electro Wizard
The Log Fireball Wizard Executioner
Fireball Tornado
Executioner P.E.K.K.A
Fireball Tornado The Log Electro Wizard
Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner The Log Electro Wizard

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