My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Rascals Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Rascals Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Knight Tesla Rascals Electro Wizard
The Log
Fire Spirit Rascals Prince
Earthquake
Tesla
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Knight Rascals Prince Electro Wizard
Fireball
Tesla Rascals Electro Wizard
Poison
Rascals Electro Wizard
Lightning
Knight Tesla Prince Electro Wizard
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Tornado Tesla Fireball Electro Wizard Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Tornado Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Prince
Knight
Fire Spirit Fireball Prince Electro Wizard
Tesla
Rascals
Prince Electro Wizard
Fireball
Tornado Knight Electro Wizard
Tornado
Fireball
Prince
Fire Spirit Knight Rascals Electro Wizard
Electro Wizard
Knight Rascals Fireball Prince

Defense Synergies 4 14

Fire Spirit
Knight Tornado Electro Wizard
Knight
Fire Spirit Tesla Electro Wizard Fireball Tornado
Tesla
Knight Rascals Fireball Tornado Prince Electro Wizard
Rascals
Tesla Tornado
Fireball
Tornado Knight Tesla Electro Wizard
Tornado
Fireball Fire Spirit Knight Tesla Rascals Prince Electro Wizard
Prince
Tesla Tornado Electro Wizard
Electro Wizard
Knight Fire Spirit Tesla Fireball Tornado Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Electro Wizard
Knight Tesla Rascals Prince Electro Wizard
Tesla Tornado Prince Fire Spirit Knight Rascals Electro Wizard
Tesla Prince Knight Rascals Electro Wizard
Fireball Tornado Prince
Fireball Tornado Fire Spirit Tesla Rascals Electro Wizard
Tesla Tornado Electro Wizard Fire Spirit Rascals Fireball
Tesla Rascals Fireball Electro Wizard
Tesla Rascals Tornado Prince
Knight Tornado Fire Spirit Tesla Rascals Prince Electro Wizard
Electro Wizard Knight Tesla Rascals Fireball Tornado
Tesla Rascals Fireball Tornado Electro Wizard
Tesla Prince Fire Spirit Knight Rascals Fireball Electro Wizard
Fire Spirit Fireball Tesla Rascals Tornado Prince Electro Wizard
Knight Tesla Rascals Prince Electro Wizard
Tornado Tesla Rascals Fireball Prince Electro Wizard
Tesla Knight Rascals Fireball Tornado Prince Electro Wizard
Fire Spirit Tesla Fireball Knight Rascals Tornado Prince Electro Wizard
Tornado Fire Spirit Knight Tesla Rascals Fireball Electro Wizard
Tesla Tornado Prince Electro Wizard
Rascals Fire Spirit Knight Tesla Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Tesla Fireball Prince Electro Wizard
Fireball Electro Wizard Knight Tesla Prince
Knight Rascals Prince Electro Wizard
Prince Knight Tesla Rascals Fireball Tornado Electro Wizard
Knight Tesla Rascals Prince
Fire Spirit Fireball Tesla Rascals Tornado Electro Wizard
Rascals Prince Knight Tesla Fireball Electro Wizard
Knight Tesla Rascals Prince
Electro Wizard Knight Fireball Tornado Prince
Tesla
Knight Tesla Rascals Prince
Fireball Tornado Prince Electro Wizard
Rascals Prince Knight Tesla Fireball
Tesla Rascals Fireball
Tesla Rascals Electro Wizard Knight Fireball Tornado Prince
Tesla Rascals Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals
Fireball Tornado Electro Wizard
Fireball
Knight Rascals Fireball Prince
Fireball Fire Spirit
Fireball Fire Spirit Tornado
Fire Spirit Tornado
Fireball Fire Spirit Tornado
Fireball Tornado
Fire Spirit Fireball Tornado Prince Electro Wizard
Knight Fireball Tornado Prince Electro Wizard
Fireball Fire Spirit Tornado
Fire Spirit Knight Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball Tornado
Fire Spirit Fireball Prince Electro Wizard
Fire Spirit Fireball Tornado
Fireball Prince
Fireball Tornado
Tornado Prince
Fireball
Tornado Fire Spirit Fireball
Fireball Tornado Electro Wizard
Fireball Tornado Prince
Fireball Tornado
Fire Spirit Fireball Tornado Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Prince
Fireball
Electro Wizard Fire Spirit Fireball Prince
Fireball Fire Spirit Tornado Electro Wizard
Fireball
Fireball Knight Rascals Prince Electro Wizard
Fireball
Fireball Tornado
Prince
Rascals Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Prince Electro Wizard

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