My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Knight Tesla Electro Wizard Magic Archer
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider P.E.K.K.A Electro Wizard Magic Archer
Fireball
Tesla Hog Rider Electro Wizard Magic Archer
Poison
Bats Electro Wizard Magic Archer
Lightning
Knight Tesla Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Tesla Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Knight Tesla

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider P.E.K.K.A
Knight
Bats Hog Rider The Log Electro Wizard Magic Archer
Tesla
Hog Rider
Bats Knight The Log Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Bats The Log
The Log
Hog Rider Knight P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Knight Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Knight Hog Rider The Log Electro Wizard

Defense Synergies 6 11

Bats
Knight Tesla P.E.K.K.A The Log Electro Wizard
Knight
Bats Tesla Electro Wizard Magic Archer The Log
Tesla
Knight The Log Bats Electro Wizard Magic Archer
Hog Rider
P.E.K.K.A
The Log Bats Electro Wizard
The Log
Tesla P.E.K.K.A Bats Knight Electro Wizard Magic Archer
Electro Wizard
Knight Bats Tesla P.E.K.K.A The Log Magic Archer
Magic Archer
Knight Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Electro Wizard Magic Archer
P.E.K.K.A Bats Knight Tesla The Log Electro Wizard
Tesla P.E.K.K.A Bats Knight Electro Wizard
Tesla P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A The Log
The Log Bats Tesla Electro Wizard Magic Archer
Bats Tesla Electro Wizard Magic Archer
Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
Tesla P.E.K.K.A
Knight Tesla Electro Wizard
Bats Electro Wizard Knight Tesla The Log Magic Archer
Tesla Bats Electro Wizard Magic Archer
Tesla P.E.K.K.A Bats Knight The Log Electro Wizard
Bats Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Knight Tesla Electro Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Tesla Bats Knight P.E.K.K.A Electro Wizard
Tesla Bats Knight The Log Electro Wizard Magic Archer
The Log Bats Knight Tesla Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Bats Knight Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Knight Tesla The Log Magic Archer
P.E.K.K.A Bats Knight The Log Electro Wizard
P.E.K.K.A Bats Knight Tesla The Log Electro Wizard
P.E.K.K.A Knight Tesla
Bats Tesla Electro Wizard Magic Archer
P.E.K.K.A Bats Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Bats Knight The Log Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Bats Knight Tesla
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Tesla
Tesla Magic Archer
Tesla Electro Wizard Bats Knight P.E.K.K.A The Log Magic Archer
Bats Tesla P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Bats Electro Wizard
Knight The Log Electro Wizard Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Bats
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Bats
The Log Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Wizard Bats Magic Archer
Electro Wizard Magic Archer
The Log
Knight Electro Wizard Magic Archer
The Log Magic Archer
P.E.K.K.A
Bats The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer

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