My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Witch Balloon Lumberjack
Zap
Minions Witch Balloon
Barbarian Barrel
Tesla Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Tesla Witch
Arrows
Minions Witch
Royal Delivery
Minions Witch Balloon Lumberjack
Fireball
Minions Tesla Witch Balloon Lumberjack
Poison
Minions Witch Balloon
Lightning
Tesla Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tesla Fireball Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Tesla Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lumberjack Mega Knight
Minions
Mega Knight Balloon Lumberjack
Tesla
Fireball
Arrows Mega Knight
Witch
Lumberjack Mega Knight
Balloon
Arrows Lumberjack Minions Mega Knight
Lumberjack
Balloon Arrows Minions Witch Mega Knight
Mega Knight
Minions Arrows Fireball Witch Balloon Lumberjack

Defense Synergies 1 11

Arrows
Mega Knight Tesla Fireball Lumberjack
Minions
Tesla Lumberjack Mega Knight
Tesla
Arrows Minions Fireball
Fireball
Arrows Tesla Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Balloon
Lumberjack
Arrows Minions Fireball Witch
Mega Knight
Arrows Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball
Lumberjack Minions Tesla Witch Mega Knight
Tesla Witch Lumberjack Mega Knight Minions
Tesla Witch Lumberjack Minions Mega Knight
Arrows Fireball Lumberjack Mega Knight
Arrows Fireball Minions Tesla Lumberjack Mega Knight
Minions Tesla Arrows Fireball Witch
Arrows Tesla Fireball Mega Knight
Tesla Witch Minions Lumberjack
Tesla Lumberjack Mega Knight
Minions Witch Arrows Tesla Fireball Lumberjack Mega Knight
Arrows Minions Tesla Fireball Witch
Tesla Lumberjack Mega Knight Minions Fireball Witch
Fireball Mega Knight Arrows Minions Tesla Witch Lumberjack
Tesla Lumberjack Mega Knight
Tesla Fireball Lumberjack Mega Knight
Tesla Mega Knight Arrows Minions Fireball Witch Lumberjack
Arrows Tesla Fireball Mega Knight Minions Witch Lumberjack
Arrows Witch Minions Tesla Fireball Lumberjack Mega Knight
Tesla Lumberjack
Mega Knight Arrows Minions Tesla Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Fireball Witch
Fireball Arrows Tesla Lumberjack Mega Knight
Lumberjack Mega Knight Minions Witch
Lumberjack Mega Knight Tesla Fireball
Tesla Witch Lumberjack Mega Knight
Arrows Fireball Minions Tesla Witch
Minions Tesla Fireball Witch Lumberjack
Mega Knight Tesla Lumberjack
Mega Knight Minions Fireball Witch
Witch Tesla
Mega Knight Minions Tesla Witch Lumberjack
Mega Knight Arrows Fireball
Mega Knight Tesla Fireball Witch Lumberjack
Tesla Fireball Witch Mega Knight
Tesla Witch Minions Fireball Lumberjack
Arrows Minions Mega Knight Tesla Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Minions Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Fireball Lumberjack
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Minions
Arrows Fireball Mega Knight
Arrows Fireball Witch Mega Knight
Minions Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch
Minions Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Minions Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Lumberjack Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Minions Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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