My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Giant Skeleton
Giant Snowball
Spear Goblins Minions Hog Rider
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Wizard Giant Skeleton
The Log
Spear Goblins Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton
Fireball
Minions Hog Rider Wizard
Poison
Spear Goblins Minions Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Fireball Mini P.E.K.K.A Hog Rider Poison Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Fireball Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Mini P.E.K.K.A Giant Skeleton
Minions
Hog Rider Mini P.E.K.K.A Giant Skeleton
Fireball
Hog Rider
Mini P.E.K.K.A
Spear Goblins Minions Hog Rider Wizard Giant Skeleton
Hog Rider
Spear Goblins Minions Fireball Mini P.E.K.K.A Wizard Poison Giant Skeleton
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton
Poison
Hog Rider Giant Skeleton
Giant Skeleton
Spear Goblins Minions Mini P.E.K.K.A Hog Rider Wizard Poison

Defense Synergies 0 8

Spear Goblins
Minions Mini P.E.K.K.A Poison Giant Skeleton
Minions
Spear Goblins Giant Skeleton
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Giant Skeleton
Poison
Spear Goblins
Giant Skeleton
Spear Goblins Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Wizard
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions Giant Skeleton
Mini P.E.K.K.A Minions
Fireball Mini P.E.K.K.A Poison Giant Skeleton
Fireball Spear Goblins Minions
Minions Spear Goblins Fireball Wizard Poison
Fireball Poison Giant Skeleton
Mini P.E.K.K.A Minions
Spear Goblins Mini P.E.K.K.A Giant Skeleton
Minions Poison Spear Goblins Fireball Wizard Giant Skeleton
Minions Spear Goblins Fireball Wizard Poison
Mini P.E.K.K.A Minions Fireball Wizard Giant Skeleton
Fireball Wizard Minions Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Minions Fireball Mini P.E.K.K.A Poison
Fireball Spear Goblins Minions Wizard
Wizard Poison Spear Goblins Minions Fireball Giant Skeleton
Mini P.E.K.K.A
Wizard Spear Goblins Minions Fireball Mini P.E.K.K.A Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Fireball Giant Skeleton
Fireball Poison Mini P.E.K.K.A Wizard
Giant Skeleton Spear Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Fireball
Giant Skeleton Mini P.E.K.K.A
Fireball Wizard Poison Minions
Mini P.E.K.K.A Spear Goblins Minions Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Spear Goblins Minions Fireball Mini P.E.K.K.A Poison
Minions Mini P.E.K.K.A Giant Skeleton
Fireball Poison Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Wizard
Wizard Fireball
Spear Goblins Minions Fireball Mini P.E.K.K.A Poison Giant Skeleton
Minions Poison Fireball Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Giant Skeleton
Fireball Poison
Fireball Poison Giant Skeleton
Fireball Poison Giant Skeleton
Fireball Wizard Poison
Fireball Wizard Poison Spear Goblins Minions
Wizard Poison
Fireball Poison Wizard
Fireball Poison Wizard
Minions Fireball Mini P.E.K.K.A Poison
Poison Fireball Wizard
Fireball Poison Wizard
Poison Fireball
Minions Fireball Poison
Fireball Poison
Spear Goblins Fireball Wizard Poison
Fireball Wizard Poison
Fireball Poison
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Poison
Fireball Wizard Poison
Minions Fireball Poison Giant Skeleton
Fireball Wizard Poison
Fireball Poison
Poison Fireball Wizard
Fireball Poison Wizard
Fireball Wizard Poison
Fireball Poison
Poison Fireball Wizard
Minions Fireball Wizard Poison
Fireball Mini P.E.K.K.A
Poison Fireball Wizard
Fireball Poison
Giant Skeleton
Fireball Wizard Poison
Spear Goblins Minions Fireball
Fireball Poison Wizard
Fireball
Fireball Poison Mini P.E.K.K.A Wizard
Fireball Wizard Poison
Fireball Poison Giant Skeleton
Minions Fireball Poison Giant Skeleton
Fireball Poison
Poison Fireball Giant Skeleton

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