My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tombstone Zappies Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant Ram Rider
Giant Snowball
Skeletons Spear Goblins Tombstone Zappies Ram Rider
Zap
Skeletons Spear Goblins Tombstone Zappies Ram Rider
Barbarian Barrel
Skeletons Spear Goblins Tombstone Zappies
The Log
Skeletons Spear Goblins Tombstone Mini P.E.K.K.A Zappies Ram Rider
Earthquake
Skeletons Spear Goblins Tombstone Zappies
Arrows
Skeletons Spear Goblins Tombstone Zappies
Royal Delivery
Skeletons Spear Goblins Mini P.E.K.K.A Zappies Ram Rider
Fireball
Tombstone Zappies Ram Rider
Poison
Spear Goblins Tombstone Zappies
Lightning
Tombstone Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Tombstone Mini P.E.K.K.A Zappies Giant Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Tombstone Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Mini P.E.K.K.A Zappies Giant Ram Rider
Tombstone
Mini P.E.K.K.A
Giant Spear Goblins Lightning Ram Rider
Zappies
Spear Goblins Giant Ram Rider
Giant
Mini P.E.K.K.A Lightning Spear Goblins Zappies
Lightning
Giant Ram Rider Mini P.E.K.K.A
Ram Rider
Lightning Spear Goblins Mini P.E.K.K.A Zappies

Defense Synergies 0 11

Skeletons
Spear Goblins Tombstone Mini P.E.K.K.A Zappies Ram Rider
Spear Goblins
Skeletons Tombstone Mini P.E.K.K.A Zappies
Tombstone
Skeletons Spear Goblins Zappies Ram Rider
Mini P.E.K.K.A
Skeletons Spear Goblins Ram Rider
Zappies
Skeletons Spear Goblins Tombstone
Giant
Lightning
Ram Rider
Skeletons Tombstone Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Tombstone Zappies Ram Rider
Mini P.E.K.K.A Skeletons Tombstone Zappies Ram Rider
Mini P.E.K.K.A Ram Rider Skeletons Tombstone Zappies Lightning
Mini P.E.K.K.A Skeletons Tombstone Zappies Ram Rider
Lightning Tombstone Mini P.E.K.K.A
Skeletons Spear Goblins Zappies
Lightning Ram Rider Spear Goblins Tombstone Zappies
Lightning Ram Rider
Mini P.E.K.K.A Zappies Skeletons Tombstone
Skeletons Spear Goblins Mini P.E.K.K.A Zappies
Skeletons Spear Goblins Tombstone Zappies Ram Rider
Spear Goblins Zappies Ram Rider
Tombstone Mini P.E.K.K.A Skeletons Zappies Lightning Ram Rider
Tombstone Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Tombstone Zappies Ram Rider
Mini P.E.K.K.A Zappies Lightning Ram Rider
Skeletons Tombstone Mini P.E.K.K.A Zappies
Tombstone Spear Goblins Zappies Ram Rider
Spear Goblins Tombstone Zappies Ram Rider
Mini P.E.K.K.A Zappies Ram Rider
Spear Goblins Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Spear Goblins Tombstone Zappies
Mini P.E.K.K.A Lightning
Tombstone Zappies Skeletons Spear Goblins Mini P.E.K.K.A Lightning Ram Rider
Mini P.E.K.K.A Lightning Zappies Ram Rider
Skeletons Tombstone Mini P.E.K.K.A Zappies Ram Rider
Skeletons Zappies Ram Rider
Mini P.E.K.K.A Skeletons Spear Goblins Tombstone Zappies Lightning Ram Rider
Mini P.E.K.K.A Zappies
Lightning Skeletons Spear Goblins Tombstone Mini P.E.K.K.A Zappies
Skeletons Tombstone Zappies
Tombstone Mini P.E.K.K.A Zappies
Lightning
Mini P.E.K.K.A Lightning Skeletons Tombstone Zappies Ram Rider
Zappies
Tombstone Zappies Skeletons Spear Goblins Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning
Lightning
Spear Goblins Ram Rider
Lightning Ram Rider
Lightning Ram Rider
Lightning Mini P.E.K.K.A
Lightning Ram Rider
Lightning
Lightning
Lightning
Lightning
Lightning Spear Goblins
Lightning
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning
Lightning Zappies
Lightning Mini P.E.K.K.A
Lightning
Lightning Zappies
Lightning
Lightning Spear Goblins Tombstone Zappies
Lightning Zappies Ram Rider
Lightning Mini P.E.K.K.A
Lightning
Lightning
Zappies Lightning
Zappies Lightning
Lightning

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