My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Balloon Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Balloon Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Balloon Lava Hound
Giant Snowball
Spear Goblins Zappies Balloon Lumberjack Lava Hound
Zap
Spear Goblins Zappies Balloon Lava Hound
Barbarian Barrel
Spear Goblins Elite Barbarians Zappies Magic Archer Lumberjack
The Log
Spear Goblins Elite Barbarians Zappies Lumberjack
Earthquake
Spear Goblins Zappies
Arrows
Spear Goblins Zappies Lava Hound
Royal Delivery
Spear Goblins Elite Barbarians Zappies Balloon Magic Archer Lumberjack Lava Hound
Fireball
Elite Barbarians Zappies Balloon Magic Archer Lumberjack Lava Hound
Poison
Spear Goblins Zappies Balloon Magic Archer Lava Hound
Lightning
Elite Barbarians Balloon Magic Archer Lumberjack
Rocket
Elite Barbarians Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zappies Poison Magic Archer Lumberjack Balloon Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Zappies Poison Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Zappies Balloon Lumberjack
Elite Barbarians
Spear Goblins Zappies Lumberjack
Zappies
Spear Goblins Elite Barbarians Balloon Lumberjack Lava Hound
Poison
Lava Hound Balloon
Balloon
Lumberjack Lava Hound Spear Goblins Zappies Poison Magic Archer
Magic Archer
Balloon Lumberjack Lava Hound
Lumberjack
Balloon Spear Goblins Elite Barbarians Zappies Magic Archer Lava Hound
Lava Hound
Poison Balloon Zappies Magic Archer Lumberjack

Defense Synergies 0 5

Spear Goblins
Zappies Poison Lumberjack
Elite Barbarians
Zappies
Spear Goblins Lumberjack
Poison
Spear Goblins
Balloon
Magic Archer
Lumberjack
Lumberjack
Spear Goblins Zappies Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies Magic Archer
Elite Barbarians Lumberjack Zappies
Lumberjack Elite Barbarians Zappies
Elite Barbarians Lumberjack Zappies
Elite Barbarians Poison Lumberjack
Spear Goblins Zappies Magic Archer Lumberjack
Spear Goblins Zappies Poison Magic Archer
Poison Magic Archer
Zappies Elite Barbarians Lumberjack
Elite Barbarians Spear Goblins Zappies Lumberjack
Poison Spear Goblins Zappies Magic Archer Lumberjack
Spear Goblins Zappies Poison Magic Archer
Lumberjack Elite Barbarians Zappies
Zappies Poison Magic Archer Lumberjack
Elite Barbarians Zappies Lumberjack
Elite Barbarians Zappies Lumberjack
Elite Barbarians Zappies Poison Lumberjack
Spear Goblins Elite Barbarians Zappies Magic Archer Lumberjack
Poison Spear Goblins Zappies Magic Archer Lumberjack
Elite Barbarians Zappies Lumberjack
Spear Goblins Elite Barbarians Zappies Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Elite Barbarians Zappies
Poison Elite Barbarians Magic Archer Lumberjack
Zappies Lumberjack Spear Goblins Elite Barbarians
Lumberjack Elite Barbarians Zappies
Elite Barbarians Zappies Lumberjack
Poison Zappies Magic Archer
Spear Goblins Elite Barbarians Zappies Lumberjack
Elite Barbarians Zappies Lumberjack
Spear Goblins Elite Barbarians Zappies Poison Magic Archer
Zappies
Elite Barbarians Zappies Lumberjack
Elite Barbarians Poison
Elite Barbarians Zappies Lumberjack
Zappies Magic Archer
Elite Barbarians Zappies Spear Goblins Poison Magic Archer Lumberjack
Poison Elite Barbarians Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison Magic Archer
Poison Spear Goblins Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Elite Barbarians Poison Lumberjack
Poison Magic Archer
Poison Magic Archer
Poison Elite Barbarians Magic Archer
Poison Magic Archer
Elite Barbarians Poison Magic Archer
Spear Goblins Poison Magic Archer
Magic Archer Poison
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Elite Barbarians Poison Magic Archer
Zappies Poison
Elite Barbarians
Poison Magic Archer
Zappies Poison Magic Archer
Poison Magic Archer
Spear Goblins Zappies Magic Archer
Poison Zappies Magic Archer
Poison Magic Archer Lumberjack
Poison Magic Archer
Poison
Elite Barbarians
Elite Barbarians Zappies Poison Magic Archer
Zappies Poison Magic Archer
Poison Magic Archer

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